Pokémechanics
Scarlet & Violet

#939Bellibolt

Bellibolt as it appears in Scarlet & VioletShiny Bellibolt as it appears in Scarlet & Violet
Species
EleFrog Pokémon
Type
Catch rate
50
Growth
Medium
Height
1.2 m
Weight
113.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
50

Bellibolt

Scarlet
When this Pokémon expands and contracts its wobbly body, the belly-button dynamo in its stomach produces a huge amount of electricity.
Violet
What appear to be eyeballs are actually organs for discharging the electricity generated by Bellibolt’s belly-button dynamo.

Base stats

EVs: +2 HP

HP109
Attack64
Defense91
Sp. Atk103
Sp. Def83
Speed45
Total495

Abilities

Electromorphosis
When hit by an attack, the power of the next Electric-type move it uses is doubled.
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Damp (hidden)
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
1Slack Off
Status
--
--
5
--
Heals the user by half its max HP.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
7Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
11Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
17Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
21Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
24Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
25Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
32Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
36Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
40Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
45Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
50Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM05Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM117Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM13Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
TM136Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM147Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM17Confuse Ray
Status
--
100
10
--
Confuses the target.
TM171Tera Blast
Special
80
100
10
--
TM173Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM175Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM193Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM209Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TM210Supercell Slam
Physical
100
95
15
--
TM211Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
TM22Chilling Water
Special
50
100
20
--
TM23Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM32Swift
Special
60
--
20
--
Never misses.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM48Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM96Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.