Pokémechanics
Scarlet & Violet

#979Annihilape

Annihilape as it appears in Scarlet & VioletShiny Annihilape as it appears in Scarlet & Violet
Species
Rage Monkey Pokémon
Type
Catch rate
45
Growth
Medium
Height
1.2 m
Weight
56.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
50

Annihilape

Scarlet
When its anger rose beyond a critical point, this Pokémon gained power that is unfettered by the limits of its physical body.
Violet
It imbues its fists with the power of the rage that it kept hidden in its heart. Opponents struck by these imbued fists will be shattered to their core.

Base stats

EVs: +3 Attack

HP110
Attack115
Defense80
Sp. Atk50
Sp. Def90
Speed90
Total535

Abilities

Vital Spirit
Prevents sleep.
Inner Focus
Prevents flinching.
Defiant (hidden)
Raises Attack two stages upon having any stat lowered.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0
  • x0
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.25
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Shadow Punch
Physical
60
--
20
--
Never misses.
1Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
1Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
1Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
8Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
12Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
17Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
22Cross Chop
Physical
100
80
5
--
Has an increased chance for a critical hit.
26Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
30Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
35Rage Fist
Physical
50
100
10
--
39Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
44Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
48Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
53Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
57Final Gambit
Special
--
100
5
--
Inflicts damage equal to the user’s remaining HP. User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM102Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM122Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM134Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM14Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM151Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM157Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM177Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
TM179Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM184Vacuum Wave
Special
40
100
30
--
Inflicts regular damage with no additional effect.
TM191Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM192Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM213Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
TM221Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM32Swift
Special
60
--
20
--
Never misses.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM39Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM42Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM61Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM64Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM67Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM69Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM73Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM80Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.