Pokémechanics
Ruby, Sapphire & Emerald

#101Electrode

Species
Ball Pokémon
Type
Catch rate
60
Growth
Medium
Height
1.2 m
Weight
66.6 kg
Gender
Genderless
Egg cycles
20
Base friendship
70

Electrode

Ruby
ELECTRODE eats electricity in the atmosphere. On days when lightning strikes, you can see this POKéMON exploding all over the place from eating too much electricity.
Sapphire
One of ELECTRODE’s characteristics is its attraction to electricity. It is a problematical POKéMON that congregates mostly at electrical power plants to feed on electricity that has just been generated.
Emerald
They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.

Base stats

EVs: +2 Speed

HP60
Attack50
Defense70
Sp. Atk80
Sp. Def80
Speed140
Total480

Base stats shown are as of Ruby, Sapphire & Emerald.

Abilities

Soundproof
Protects against sound-based moves.
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.

Locations

Ruby
Static
New MauvilleLv 30100%
Team Magma HideoutLv 30100%
Walking
New MauvilleLv 261%
Sapphire
Static
Team Aqua HideoutLv 30100%
Team Magma HideoutLv 30100%
Walking
New MauvilleLv 261%
Emerald
Static
New MauvilleLv 30100%
Team Aqua HideoutLv 30100%
Team Magma HideoutLv 30100%
Walking
New MauvilleLv 261%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
1Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
1Sonic Boom
Special
--
90
20
--
Inflicts 20 points of damage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
8Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
15Sonic Boom
Special
--
90
20
--
Inflicts 20 points of damage.
21Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
27Self-Destruct
Physical
200
100
5
--
User faints.
34Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
41Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
48Swift
Special
60
--
20
--
Never misses.
54Explosion
Physical
250
100
5
--
User faints.
59Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM05Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Endure
Status
--
--
10
--
Emerald
Prevents the user’s HP from lowering below 1 this turn.
Explosion
Physical
250
100
5
--
Emerald
User faints.
Mimic
Status
--
--
10
--
Emerald
Copies the target’s last used move.
Rollout
Physical
30
90
20
--
Emerald
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
Status
--
--
10
--
Emerald
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Emerald
Has a chance to make the target flinch. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Emerald
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
Status
--
85
15
--
Emerald
Raises the target’s Attack by two stages and confuses the target.
Swift
Special
60
--
20
--
Emerald
Never misses.
Thunder Wave
Status
--
90
20
--
Emerald
Paralyzes the target.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet