Pokémechanics
HeartGold & SoulSilver

#101Electrode

Species
Ball Pokémon
Type
Catch rate
60
Growth
Medium
Height
1.2 m
Weight
66.6 kg
Gender
Genderless
Egg cycles
20
Base friendship
70

Electrode

Heartgold
It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
Soulsilver
It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.

Base stats

EVs: +2 Speed

HP60
Attack50
Defense70
Sp. Atk80
Sp. Def80
Speed140
Total480

Base stats shown are as of HeartGold & SoulSilver.

Abilities

Soundproof
Protects against sound-based moves.
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.

Locations

Heartgold
Static
Team Rocket HQLv 23100%
Walking
Cerulean CaveLv 40-4615%
Soulsilver
Static
Team Rocket HQLv 23100%
Walking
Cerulean CaveLv 40-4615%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
1Sonic Boom
Special
--
90
20
--
Inflicts 20 points of damage.
1Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
8Sonic Boom
Special
--
90
20
--
Inflicts 20 points of damage.
12Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
15Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
19Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
22Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
26Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
29Self-Destruct
Physical
200
100
5
--
User faints.
35Swift
Special
60
--
20
--
Never misses.
40Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
46Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
51Explosion
Physical
250
100
5
--
User faints.
57Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM64Explosion
Physical
250
100
5
--
User faints.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Swift
Special
60
--
20
--
Never misses.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet