Pokémechanics
Omega Ruby & Alpha Sapphire

#634Zweilous

Zweilous as it appears in Omega Ruby & Alpha SapphireShiny Zweilous as it appears in Omega Ruby & Alpha Sapphire
Species
Hostile Pokémon
Type
Catch rate
45
Growth
Slow
Height
1.4 m
Weight
50.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
40
Base friendship
35

Trade required

Zweilous

Omega Ruby
The two heads do not get along. Whichever head eats more than the other gets to be the leader.
Alpha Sapphire
After it has eaten up all the food in its territory, it moves to another area. Its two heads do not get along.

Base stats

EVs: +2 Attack

HP72
Attack85
Defense70
Sp. Atk65
Sp. Def70
Speed58
Total420

Abilities

Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Locations

Not found in Omega Ruby & Alpha Sapphire. Trade from X & Y.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x0
  • x2
  • x2
  • x0.5
  • x4
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Double Hit
Physical
35
90
10
--
Hits twice in one turn.
1Dragon Rage
Special
--
100
10
--
Inflicts 40 points of damage.
1Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
4Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
9Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
12Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
17Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
20Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
25Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
28Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
32Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
38Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
42Dragon Rush
Physical
100
75
10
20
Has a chance to make the target flinch.
48Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
55Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
64Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
71Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM82Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
Special
60
--
20
--
Never misses.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet