Pokémechanics
Omega Ruby & Alpha Sapphire

#057Primeape

Primeape as it appears in Omega Ruby & Alpha SapphireShiny Primeape as it appears in Omega Ruby & Alpha Sapphire
Species
Pig Monkey Pokémon
Type
Catch rate
75
Growth
Medium
Height
1.0 m
Weight
32.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Not in the wild

Primeape

Omega Ruby & Alpha Sapphire
When Primeape becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.

Base stats

EVs: +2 Attack

HP65
Attack105
Defense60
Sp. Atk60
Sp. Def70
Speed95
Total455

Abilities

Vital Spirit
Prevents sleep.
Anger Point
Raises Attack to the maximum of six stages upon receiving a critical hit.
Defiant (hidden)
Raises Attack two stages upon having any stat lowered.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Final Gambit
Special
--
100
5
--
Inflicts damage equal to the user’s remaining HP. User faints.
1Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
1Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
9Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
13Karate Chop
Physical
50
100
25
--
Has an increased chance for a critical hit.
17Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
21Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
25Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
28Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
35Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
41Cross Chop
Physical
100
80
5
--
Has an increased chance for a critical hit.
47Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
53Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
59Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
63Final Gambit
Special
--
100
5
--
Inflicts damage equal to the user’s remaining HP. User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Covet
Physical
60
100
25
--
Takes the target’s item.
Dual Chop
Physical
40
90
15
--
Hits twice in one turn.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet