- Species
- Barrier Pokémon
- Type
- Catch rate
- 45
- Growth
- Medium
- Height
- 1.3 m
- Weight
- 54.5 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 25
- Base friendship
- 70
Trade required
Mr. Mime
- Omega Ruby & Alpha Sapphire
- Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Base stats
EVs: +2 Sp. Def
| HP | 40 | |
|---|---|---|
| Attack | 45 | |
| Defense | 65 | |
| Sp. Atk | 100 | |
| Sp. Def | 120 | |
| Speed | 90 | |
| Total | 460 |
Abilities
- Soundproof
- Protects against sound-based moves.
- Filter
- Decreases damage taken from super-effective moves by 1/4.
- Technician (hidden)
- Strengthens moves of 60 base power or less to 1.5× their power.
Locations
Not found in Omega Ruby & Alpha Sapphire. Trade from X & Y.
Damage taken
- x1
- x0.25
- x1
- x2
- x1
- x1
- x1
- x2
- x2
- x1
- x1
- x1
- x1
- x0.5
- x1
- x0
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Barrier | Status | -- | -- | 20 | -- | ||
Raises the user’s Defense by two stages. | ||||||||
| 1 | Confusion | Special | 50 | 100 | 25 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 1 | Guard Swap | Status | -- | -- | 10 | -- | ||
User swaps Defense and Special Defense changes with the target. | ||||||||
| 1 | Magical Leaf | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| 1 | Misty Terrain | Status | -- | -- | 10 | -- | ||
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | ||||||||
| 1 | Power Swap | Status | -- | -- | 10 | -- | ||
User swaps Attack and Special Attack changes with the target. | ||||||||
| 1 | Quick Guard | Status | -- | -- | 15 | -- | ||
Prevents any priority moves from hitting friendly Pokémon this turn. | ||||||||
| 1 | Wide Guard | Status | -- | -- | 10 | -- | ||
Prevents any multi-target moves from hitting friendly Pokémon this turn. | ||||||||
| 4 | Copycat | Status | -- | -- | 20 | -- | ||
Uses the target’s last used move. | ||||||||
| 8 | Meditate | Status | -- | -- | 40 | -- | ||
Raises the user’s Attack by one stage. | ||||||||
| 11 | Double Slap | Physical | 15 | 85 | 10 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| 15 | Mimic | Status | -- | -- | 10 | -- | ||
Copies the target’s last used move. | ||||||||
| 15 | Psywave | Special | -- | 100 | 15 | -- | ||
Inflicts damage between 50% and 150% of the user’s level. | ||||||||
| 18 | Encore | Status | -- | 100 | 5 | -- | ||
Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||||||
| 22 | Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| 22 | Reflect | Status | -- | -- | 20 | -- | ||
Reduces damage from physical attacks by half. | ||||||||
| 25 | Psybeam | Special | 65 | 100 | 20 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 29 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| 32 | Recycle | Status | -- | -- | 10 | -- | ||
User recovers the item it last used up. | ||||||||
| 36 | Trick | Status | -- | 100 | 10 | -- | ||
User and target swap items. | ||||||||
| 39 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 43 | Role Play | Status | -- | -- | 10 | -- | ||
Copies the target’s ability. | ||||||||
| 46 | Baton Pass | Status | -- | -- | 40 | -- | ||
Allows the trainer to switch out the user and pass effects along to its replacement. | ||||||||
| 50 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Confuse Ray | Status | -- | 100 | 10 | -- | ||
Confuses the target. | |||||||
| Fake Out | Physical | 40 | 100 | 10 | 100 | ||
Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||||||
| Future Sight | Special | 120 | 100 | 10 | -- | ||
Hits the target two turns later. | |||||||
| Hypnosis | Status | -- | 60 | 20 | -- | ||
Puts the target to sleep. | |||||||
| Icy Wind | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | |||||||
| Magic Room | Status | -- | -- | 10 | -- | ||
Negates held items for five turns. | |||||||
| Mimic | Status | -- | -- | 10 | -- | ||
Copies the target’s last used move. | |||||||
| Nasty Plot | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack by two stages. | |||||||
| Power Split | Status | -- | -- | 10 | -- | ||
Averages Attack and Special Attack with the target. | |||||||
| Teeter Dance | Status | -- | 100 | 20 | -- | ||
Confuses the target. | |||||||
| Trick | Status | -- | 100 | 10 | -- | ||
User and target swap items. | |||||||
| Wake-Up Slap | Physical | 70 | 100 | 10 | -- | ||
If the target is asleep, has double power and wakes it up. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM03 | Psyshock | Special | 80 | 100 | 10 | -- | ||
Inflicts damage based on the target’s Defense, not Special Defense. | ||||||||
| TM04 | Calm Mind | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack and Special Defense by one stage. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM100 | Confide | Status | -- | -- | 20 | 100 | ||
Lowers the target’s Special Attack by one stage. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM12 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM16 | Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM20 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM22 | Solar Beam | Special | 120 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM24 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM25 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM29 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM30 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM31 | Brick Break | Physical | 75 | 100 | 15 | -- | ||
Destroys Reflect and Light Screen. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM33 | Reflect | Status | -- | -- | 20 | -- | ||
Reduces damage from physical attacks by half. | ||||||||
| TM40 | Aerial Ace | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM41 | Torment | Status | -- | 100 | 15 | -- | ||
Prevents the target from using the same move twice in a row. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM48 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM52 | Focus Blast | Special | 120 | 70 | 5 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM53 | Energy Ball | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM56 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| TM57 | Charge Beam | Special | 50 | 90 | 10 | 70 | ||
Has a chance to raise the user’s Special Attack by one stage. | ||||||||
| TM66 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM68 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM70 | Flash | Status | -- | 100 | 20 | -- | ||
Lowers the target’s accuracy by one stage. | ||||||||
| TM73 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM77 | Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| TM83 | Infestation | Special | 20 | 100 | 20 | 100 | ||
Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||||||||
| TM85 | Dream Eater | Special | 100 | 100 | 15 | -- | ||
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | ||||||||
| TM86 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM88 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM92 | Trick Room | Status | -- | -- | 5 | -- | ||
For five turns, slower Pokémon will act before faster Pokémon. | ||||||||
| TM94 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| TM98 | Power-Up Punch | Physical | 40 | 100 | 20 | 100 | ||
Raises the user’s Attack by one stage after inflicting damage. | ||||||||
| TM99 | Dazzling Gleam | Special | 80 | 100 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Covet | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | |||||||
| Drain Punch | Physical | 75 | 100 | 10 | -- | ||
Drains half the damage inflicted to heal the user. | |||||||
| Fire Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to burn the target. | |||||||
| Focus Punch | Physical | 150 | 100 | 20 | -- | ||
If the user takes damage before attacking, the attack is canceled. | |||||||
| Foul Play | Physical | 95 | 100 | 15 | -- | ||
Calculates damage with the target’s attacking stat. | |||||||
| Helping Hand | Status | -- | -- | 20 | -- | ||
Ally’s next move inflicts half more damage. | |||||||
| Ice Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to freeze the target. | |||||||
| Icy Wind | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | |||||||
| Iron Defense | Status | -- | -- | 15 | -- | ||
Raises the user’s Defense by two stages. | |||||||
| Magic Coat | Status | -- | -- | 15 | -- | ||
Reflects back the first effect move used on the user this turn. | |||||||
| Magic Room | Status | -- | -- | 10 | -- | ||
Negates held items for five turns. | |||||||
| Recycle | Status | -- | -- | 10 | -- | ||
User recovers the item it last used up. | |||||||
| Role Play | Status | -- | -- | 10 | -- | ||
Copies the target’s ability. | |||||||
| Shock Wave | Special | 60 | -- | 20 | -- | ||
Never misses. | |||||||
| Signal Beam | Special | 75 | 100 | 15 | 10 | ||
Has a chance to confuse the target. | |||||||
| Skill Swap | Status | -- | -- | 10 | -- | ||
User and target swap abilities. | |||||||
| Snatch | Status | -- | -- | 10 | -- | ||
Steals the target’s move, if it’s self-targeted. | |||||||
| Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | |||||||
| Thunder Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | |||||||
| Trick | Status | -- | 100 | 10 | -- | ||
User and target swap items. | |||||||
| Wonder Room | Status | -- | -- | 10 | -- | ||
All Pokémon’s Defense and Special Defense are swapped for 5 turns. | |||||||
| Zen Headbutt | Physical | 80 | 90 | 15 | 20 | ||
Has a chance to make the target flinch. | |||||||
Other generations
Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl