Pokémechanics
Gold, Silver & Crystal

#122Mr. Mime

Species
Barrier Pokémon
Type
Catch rate
45
Growth
Medium
Height
1.3 m
Weight
54.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
70

Typing shown is as of Gold, Silver & Crystal. This Pokémon is Psychic/Fairy in later generations.

Mr. Mime

Gold
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Silver
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Crystal
It uses the mysterious power it has in its fingers to solidify air into an invisible wall.

Base stats

HP40
Attack45
Defense65
Sp. Atk100
Sp. Def120
Speed90
Total460

Locations

Gold
Gift
Celadon CityLv 15100%
Walking
Sea Route 21Lv 28-3020%
Silver
Gift
Celadon CityLv 15100%
Walking
Sea Route 21Lv 28-3020%
Crystal
Walking
Sea Route 21Lv 28-3020%

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Barrier
Status
--
--
20
--
Raises the user’s Defense by two stages.
6Confusion
Special
50
100
25
10
Has a chance to confuse the target.
11Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
16Meditate
Status
--
--
40
--
Raises the user’s Attack by one stage.
21Double Slap
Physical
15
85
10
--
Hits 2-5 times in one turn.
26Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
26Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
31Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
36Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
41Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
46Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Future Sight
Special
120
100
10
--
Hits the target two turns later.
Hypnosis
Status
--
60
20
--
Puts the target to sleep.
Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM05Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM01Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
TM02Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
TM03Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
TM09Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM34Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM35Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM41Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM42Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM50Nightmare
Status
--
100
15
--
Target loses 1/4 its max HP every turn as long as it’s asleep.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Thunderbolt
Special
90
100
15
10
Crystal
Has a chance to paralyze the target.

Other generations

Red, Blue & Yellow, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl