Pokémechanics
Omega Ruby & Alpha Sapphire

#636Larvesta

Larvesta as it appears in Omega Ruby & Alpha SapphireShiny Larvesta as it appears in Omega Ruby & Alpha Sapphire
Species
Torch Pokémon
Type
Catch rate
45
Growth
Slow
Height
1.1 m
Weight
28.8 kg
Gender
50% ♂ 50% ♀
Egg cycles
40
Base friendship
70

Larvesta

Omega Ruby
Said to have been born from the sun, it spews fire from its horns and encases itself in a cocoon of fire when it evolves.
Alpha Sapphire
The base of volcanoes is where they make their homes. They shoot fire from their five horns to repel attacking enemies.

Base stats

EVs: +1 Attack

HP55
Attack85
Defense55
Sp. Atk50
Sp. Def55
Speed60
Total360

Abilities

Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Swarm (hidden)
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Locations

Omega Ruby
Walking
Mirage ForestLv 36-3840%
Mirage IslandLv 36-3840%
Alpha Sapphire
Walking
Mirage ForestLv 36-3840%
Mirage IslandLv 36-3840%

Damage taken

  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x4
  • x0.5
  • x1
  • x0.5
  • x1
  • x2
  • x0.25
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ember
Special
40
100
25
10
Has a chance to burn the target.
1String Shot
Status
--
95
40
--
Lowers the target’s Speed by two stages.
10Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
20Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
30Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
40Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
50Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
60Flame Wheel
Physical
60
100
25
10
Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
70Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
80Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
90Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
100Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Morning Sun
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
String Shot
Status
--
95
40
--
Lowers the target’s Speed by two stages.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM76Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet