- Species
- Cottonweed Pokémon
- Type
- Catch rate
- 45
- Growth
- Medium Slow
- Height
- 0.8 m
- Weight
- 3.0 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 20
- Base friendship
- 70
Jumpluff
- Gold
- Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.
- Silver
- Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
- Crystal
- Even in the fiercest wind, it can control its fluff to make its way to any place in the world it wants.
Base stats
| HP | 75 | |
|---|---|---|
| Attack | 55 | |
| Defense | 70 | |
| Sp. Atk | 55 | |
| Sp. Def | 85 | |
| Speed | 110 | |
| Total | 450 |
Base stats shown are as of Gold, Silver & Crystal.
Locations
Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.
Damage taken
- x1
- x0.5
- x2
- x2
- x0
- x2
- x1
- x1
- x1
- x2
- x0.5
- x0.25
- x1
- x1
- x4
- x1
- x1
| Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| 1 | Splash | Status | -- | -- | 40 | -- | |||
Does nothing. | |||||||||
| 1 | Synthesis | Status | -- | -- | 5 | -- | |||
Heals the user by half its max HP. Affected by weather. | |||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 1 | Tail Whip | Status | -- | 100 | 30 | -- | |||
Lowers the target’s Defense by one stage. | |||||||||
| 5 | Synthesis | Status | -- | -- | 5 | -- | Crystal | ||
Heals the user by half its max HP. Affected by weather. | |||||||||
| 5 | Tail Whip | Status | -- | 100 | 30 | -- | |||
Lowers the target’s Defense by one stage. | |||||||||
| 10 | Tackle | Physical | 40 | 100 | 35 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 13 | Poison Powder | Status | -- | 75 | 35 | -- | |||
Poisons the target. | |||||||||
| 15 | Stun Spore | Status | -- | 75 | 30 | -- | |||
Paralyzes the target. | |||||||||
| 17 | Sleep Powder | Status | -- | 75 | 15 | -- | |||
Puts the target to sleep. | |||||||||
| 22 | Leech Seed | Status | -- | 90 | 10 | -- | |||
Seeds the target, stealing HP from it every turn. | |||||||||
| 33 | Cotton Spore | Status | -- | 100 | 40 | -- | |||
Lowers the target’s Speed by two stages. | |||||||||
| 44 | Mega Drain | Special | 40 | 100 | 15 | -- | |||
Drains half the damage inflicted to heal the user. | |||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM05 | Flash | Status | -- | 100 | 20 | -- | ||
Lowers the target’s accuracy by one stage. | ||||||||
| TM02 | Headbutt | Physical | 70 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TM03 | Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM12 | Sweet Scent | Status | -- | 100 | 20 | -- | ||
Lowers the target’s evasion by one stage. | ||||||||
| TM13 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM19 | Giga Drain | Special | 75 | 100 | 10 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| TM20 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM22 | Solar Beam | Special | 120 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM35 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM40 | Defense Curl | Status | -- | -- | 40 | -- | ||
Raises user’s Defense by one stage. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
Other generations
Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet