- Species
- Bronze Bell Pokémon
- Type
- Catch rate
- 90
- Growth
- Medium
- Height
- 1.3 m
- Weight
- 187.0 kg
- Gender
- Genderless
- Egg cycles
- 20
- Base friendship
- 70
Bronzong
- Diamond
- One caused a news sensation when it was dug up at a construction site after a 2,000-year sleep.
- Pearl
- It can summon rain clouds. People long ago revered it as the bringer of plentiful harvests.
- Platinum
- It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.
Base stats
EVs: +1 Defense, +1 Sp. Def
| HP | 67 | |
|---|---|---|
| Attack | 89 | |
| Defense | 116 | |
| Sp. Atk | 79 | |
| Sp. Def | 116 | |
| Speed | 33 | |
| Total | 500 |
Abilities
- Levitate
- Evades Ground moves.
- Heatproof
- Halves damage from Fire moves and burns.
Locations
- Diamond
- Walking
Mt. Coronet Lv 38-42 100% Turnback Cave Lv 45-66 100% - Pearl
- Walking
Mt. Coronet Lv 38-42 100% Turnback Cave Lv 45-66 100% - Platinum
- Walking
Mt. Coronet Lv 37 100% Turnback Cave Lv 35-45 80%
Damage taken
- x0.5
- x1
- x0.5
- x0
- x2
- x0.5
- x1
- x1
- x0.5
- x2
- x1
- x0.5
- x1
- x0.25
- x0.5
- x0.5
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Confusion | Special | 50 | 100 | 25 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 1 | Hypnosis | Status | -- | 60 | 20 | -- | ||
Puts the target to sleep. | ||||||||
| 1 | Imprison | Status | -- | -- | 10 | -- | ||
Prevents the target from using any moves that the user also knows. | ||||||||
| 1 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| 1 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 7 | Hypnosis | Status | -- | 60 | 20 | -- | ||
Puts the target to sleep. | ||||||||
| 12 | Imprison | Status | -- | -- | 10 | -- | ||
Prevents the target from using any moves that the user also knows. | ||||||||
| 14 | Confuse Ray | Status | -- | 100 | 10 | -- | ||
Confuses the target. | ||||||||
| 19 | Extrasensory | Special | 80 | 100 | 20 | 10 | ||
Has a chance to make the target flinch. | ||||||||
| 26 | Iron Defense | Status | -- | -- | 15 | -- | ||
Raises the user’s Defense by two stages. | ||||||||
| 30 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| 33 | Block | Status | -- | -- | 5 | -- | ||
Prevents the target from leaving battle. | ||||||||
| 38 | Gyro Ball | Physical | -- | 100 | 5 | -- | ||
Power raises when the user has lower Speed, up to a maximum of 150. | ||||||||
| 43 | Future Sight | Special | 120 | 100 | 10 | -- | ||
Hits the target two turns later. | ||||||||
| 50 | Feint Attack | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| 61 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| 67 | Heal Block | Status | -- | 100 | 15 | -- | ||
Prevents target from restoring its HP for five turns. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM04 | Strength | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM06 | Rock Smash | Physical | 40 | 100 | 15 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM04 | Calm Mind | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack and Special Defense by one stage. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM16 | Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM20 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM22 | Solar Beam | Special | 120 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM26 | Earthquake | Physical | 100 | 100 | 10 | -- | ||
Inflicts regular damage and can hit Dig users. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM29 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM30 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM33 | Reflect | Status | -- | -- | 20 | -- | ||
Reduces damage from physical attacks by half. | ||||||||
| TM37 | Sandstorm | Status | -- | -- | 10 | -- | ||
Changes the weather to a sandstorm for five turns. | ||||||||
| TM39 | Rock Tomb | Physical | 60 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM43 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM48 | Skill Swap | Status | -- | -- | 10 | -- | ||
User and target swap abilities. | ||||||||
| TM57 | Charge Beam | Special | 50 | 90 | 10 | 70 | ||
Has a chance to raise the user’s Special Attack by one stage. | ||||||||
| TM58 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM64 | Explosion | Physical | 250 | 100 | 5 | -- | ||
User faints. | ||||||||
| TM66 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM67 | Recycle | Status | -- | -- | 10 | -- | ||
User recovers the item it last used up. | ||||||||
| TM68 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM69 | Rock Polish | Status | -- | -- | 20 | -- | ||
Raises the user’s Speed by two stages. | ||||||||
| TM70 | Flash | Status | -- | 100 | 20 | -- | ||
Lowers the target’s accuracy by one stage. | ||||||||
| TM74 | Gyro Ball | Physical | -- | 100 | 5 | -- | ||
Power raises when the user has lower Speed, up to a maximum of 150. | ||||||||
| TM76 | Stealth Rock | Status | -- | -- | 20 | -- | ||
Causes damage when opposing Pokémon switch in. | ||||||||
| TM77 | Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| TM80 | Rock Slide | Physical | 75 | 90 | 10 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TM82 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM83 | Natural Gift | Physical | -- | 100 | 15 | -- | ||
Power and type depend on the held berry. | ||||||||
| TM85 | Dream Eater | Special | 100 | 100 | 15 | -- | ||
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | ||||||||
| TM86 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM91 | Flash Cannon | Special | 80 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM92 | Trick Room | Status | -- | -- | 5 | -- | ||
For five turns, slower Pokémon will act before faster Pokémon. | ||||||||
| Tutor | ||||||||
|---|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| Ancient Power | Special | 60 | 100 | 5 | 10 | Platinum | ||
Has a chance to raise all of the user’s stats by one stage. | ||||||||
| Iron Head | Physical | 80 | 100 | 15 | 30 | Platinum | ||
Has a chance to make the target flinch. | ||||||||
| Rollout | Physical | 30 | 90 | 20 | -- | Platinum | ||
Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||||||
| Signal Beam | Special | 75 | 100 | 15 | 10 | Platinum | ||
Has a chance to confuse the target. | ||||||||
| Snore | Special | 50 | 100 | 15 | 30 | Platinum | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| Trick | Status | -- | 100 | 10 | -- | Platinum | ||
User and target swap items. | ||||||||
| Zen Headbutt | Physical | 80 | 90 | 15 | 20 | Platinum | ||
Has a chance to make the target flinch. | ||||||||
Other generations
HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet