Pokémechanics
Black & White

#437Bronzong

Bronzong as it appears in Black & WhiteShiny Bronzong as it appears in Black & White
Species
Bronze Bell Pokémon
Type
Catch rate
90
Growth
Medium
Height
1.3 m
Weight
187.0 kg
Gender
Genderless
Egg cycles
20
Base friendship
70

Bronzong

Black & White
It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.

Base stats

EVs: +1 Defense, +1 Sp. Def

HP67
Attack89
Defense116
Sp. Atk79
Sp. Def116
Speed33
Total500

Abilities

Levitate
Evades Ground moves.
Heatproof
Halves damage from Fire moves and burns.
Heavy Metal (hidden)
Doubles the Pokémon's weight.

Locations

Black
Dark Grass
Abundant ShrineLv 58-6010%
Walking
Abundant ShrineLv 48-5010%
White
Dark Grass
Abundant ShrineLv 58-6010%
Walking
Abundant ShrineLv 48-5010%

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.25
  • x0.5
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Hypnosis
Status
--
60
20
--
Puts the target to sleep.
1Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
1Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
1Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
7Hypnosis
Status
--
60
20
--
Puts the target to sleep.
12Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
14Confuse Ray
Status
--
100
10
--
Confuses the target.
19Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
26Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
30Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
33Block
Status
--
--
5
--
Prevents the target from leaving battle.
38Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
43Future Sight
Special
120
100
10
--
Hits the target two turns later.
50Feint Attack
Physical
60
--
20
--
Never misses.
61Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
67Heal Block
Status
--
100
15
--
Prevents target from restoring its HP for five turns.
72Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM64Explosion
Physical
250
100
5
--
User faints.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet