Pokémechanics
Brilliant Diamond & Shining Pearl

#194Wooper

Wooper as it appears in Brilliant Diamond & Shining PearlShiny Wooper as it appears in Brilliant Diamond & Shining Pearl
Species
Water Fish Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.4 m
Weight
8.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Base stats

EVs: +1 HP

HP55
Attack45
Defense45
Sp. Atk25
Sp. Def25
Speed15
Total210

Abilities

Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Unaware (hidden)
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x4
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
4Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
8Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
12Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
12Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
16Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
21Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
24Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
28Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
32Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
36Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
40Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
After You
Status
--
--
15
--
Makes the target act next this turn.
Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Kick
Physical
30
100
30
--
Hits twice in one turn.
Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
Recover
Status
--
--
5
--
Heals the user by half its max HP.
Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM07Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM49Scald
Special
80
100
15
30
Has a chance to burn the target.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet