Pokémechanics
Black 2 & White 2

#194Wooper

Species
Water Fish Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.4 m
Weight
8.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Not in the wild

Wooper

Black 2 & White 2
When walking on land, it covers its body with a poisonous film that keeps its skin from dehydrating.

Base stats

EVs: +1 HP

HP55
Attack45
Defense45
Sp. Atk25
Sp. Def25
Speed15
Total210

Abilities

Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Unaware (hidden)
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x4
  • x0
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
5Mud Sport
Status
--
--
15
--
Halves all Electric-type damage.
9Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
15Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
19Mud Bomb
Special
65
85
10
30
Has a chance to lower the target’s accuracy by one stage.
23Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
29Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
33Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
37Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
43Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
43Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
47Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
After You
Status
--
--
15
--
Makes the target act next this turn.
Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Kick
Physical
30
100
30
--
Hits twice in one turn.
Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Mud Sport
Status
--
--
15
--
Halves all Electric-type damage.
Recover
Status
--
--
5
--
Heals the user by half its max HP.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM06Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet