- Species
- Gear Pokémon
- Type
- Catch rate
- 60
- Growth
- Medium Slow
- Height
- 0.6 m
- Weight
- 51.0 kg
- Gender
- Genderless
- Egg cycles
- 20
- Base friendship
- 70
Klang
- Black
- By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.
- White
- Spinning minigears are rotated at high speed and repeatedly fired away. It is dangerous if the gears don’t return.
Base stats
EVs: +2 Defense
| HP | 60 | |
|---|---|---|
| Attack | 80 | |
| Defense | 95 | |
| Sp. Atk | 70 | |
| Sp. Def | 85 | |
| Speed | 50 | |
| Total | 440 |
Abilities
- Plus
- Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
- Minus
- Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
- Clear Body (hidden)
- Prevents stats from being lowered by other Pokémon.
Locations
Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.
Damage taken
- x0.5
- x2
- x0.5
- x0
- x2
- x0.5
- x0.5
- x0.5
- x0.5
- x2
- x1
- x0.5
- x1
- x0.5
- x0.5
- x0.5
- x0.5
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Charge | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | ||||||||
| 1 | Gear Grind | Physical | 50 | 85 | 15 | -- | ||
Hits twice in one turn. | ||||||||
| 1 | Thunder Shock | Special | 40 | 100 | 30 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| 1 | Vise Grip | Physical | 55 | 100 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 6 | Charge | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | ||||||||
| 11 | Thunder Shock | Special | 40 | 100 | 30 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| 16 | Gear Grind | Physical | 50 | 85 | 15 | -- | ||
Hits twice in one turn. | ||||||||
| 21 | Bind | Physical | 15 | 85 | 20 | 100 | ||
Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||||||||
| 26 | Charge Beam | Special | 50 | 90 | 10 | 70 | ||
Has a chance to raise the user’s Special Attack by one stage. | ||||||||
| 31 | Autotomize | Status | -- | -- | 15 | -- | ||
Raises the user’s Speed by two stages and halves the user’s weight. | ||||||||
| 36 | Mirror Shot | Special | 65 | 85 | 10 | 30 | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| 40 | Screech | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Defense by two stages. | ||||||||
| 44 | Discharge | Special | 80 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| 48 | Metal Sound | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Special Defense by two stages. | ||||||||
| 52 | Shift Gear | Status | -- | -- | 10 | -- | ||
Raises the user’s Attack by one stage and its Speed by two stages. | ||||||||
| 56 | Lock-On | Status | -- | -- | 5 | -- | ||
Ensures that the user’s next move will hit the target. | ||||||||
| 60 | Zap Cannon | Special | 120 | 50 | 5 | 100 | ||
Has a chance to paralyze the target. | ||||||||
| 64 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM24 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM37 | Sandstorm | Status | -- | -- | 10 | -- | ||
Changes the weather to a sandstorm for five turns. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM48 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM57 | Charge Beam | Special | 50 | 90 | 10 | 70 | ||
Has a chance to raise the user’s Special Attack by one stage. | ||||||||
| TM69 | Rock Polish | Status | -- | -- | 20 | -- | ||
Raises the user’s Speed by two stages. | ||||||||
| TM72 | Volt Switch | Special | 70 | 100 | 20 | -- | ||
User must switch out after attacking. | ||||||||
| TM73 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM91 | Flash Cannon | Special | 80 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM94 | Rock Smash | Physical | 40 | 100 | 15 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
Other generations
Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield