Pokémechanics
X & Y

#523Zebstrika

Zebstrika as it appears in X & YShiny Zebstrika as it appears in X & Y
Species
Thunderbolt Pokémon
Type
Catch rate
75
Growth
Medium
Height
1.6 m
Weight
79.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Zebstrika

X
When this ill-tempered Pokémon runs wild, it shoots lightning from its mane in all directions.
Y
They have lightning-like movements. When Zebstrika run at full speed, the sound of thunder reverberates.

Base stats

EVs: +2 Speed

HP75
Attack100
Defense63
Sp. Atk80
Sp. Def63
Speed116
Total497

Abilities

Lightning Rod
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Motor Drive
Absorbs Electric moves, raising Speed one stage.
Sap Sipper (hidden)
Absorbs Grass moves, raising Attack one stage.

Locations

X
Walking
Friend SafariLv 3033%
Y
Walking
Friend SafariLv 3033%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
1Ion Deluge
Status
--
--
25
--
Changes all Normal moves to Electric moves for the rest of the turn.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Thunder Wave
Status
--
90
20
--
Paralyzes the target.
4Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
8Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
11Shock Wave
Special
60
--
20
--
Never misses.
15Thunder Wave
Status
--
90
20
--
Paralyzes the target.
18Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
22Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
25Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
31Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
36Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
42Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
47Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
53Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
58Ion Deluge
Status
--
--
25
--
Changes all Normal moves to Electric moves for the rest of the turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.

Other generations

Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet