- Species
- Spray Pokémon
- Type
- Catch rate
- 190
- Growth
- Medium
- Height
- 0.6 m
- Weight
- 13.5 kg
- Gender
- 87.5% ♂ 12.5% ♀
- Egg cycles
- 20
- Base friendship
- 70
Panpour
- X
- The water stored inside the tuft on its head is full of nutrients. It waters plants with it using its tail.
- Y
- The water stored inside the tuft on its head is full of nutrients. Plants that receive its water grow large.
Base stats
EVs: +1 Speed
| HP | 50 | |
|---|---|---|
| Attack | 53 | |
| Defense | 48 | |
| Sp. Atk | 53 | |
| Sp. Def | 48 | |
| Speed | 64 | |
| Total | 316 |
Abilities
- Gluttony
- Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
- Torrent (hidden)
- Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
Locations
- X
- Walking
Friend Safari Lv 30 33% Santalune Forest Lv 4 10% - Y
- Walking
Friend Safari Lv 30 33% Santalune Forest Lv 4 10%
Damage taken
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x0.5
- x0.5
- x0.5
- x2
- x2
- x1
- x0.5
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Play Nice | Status | -- | -- | 20 | 100 | ||
Lowers the target’s Attack by one stage. | ||||||||
| 1 | Scratch | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 4 | Leer | Status | -- | 100 | 30 | 100 | ||
Lowers the target’s Defense by one stage. | ||||||||
| 7 | Lick | Physical | 30 | 100 | 30 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| 10 | Water Gun | Special | 40 | 100 | 25 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 13 | Fury Swipes | Physical | 18 | 80 | 15 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| 16 | Water Sport | Status | -- | -- | 15 | -- | ||
Halves all Fire-type damage. | ||||||||
| 19 | Bite | Physical | 60 | 100 | 25 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 22 | Scald | Special | 80 | 100 | 15 | 30 | ||
Has a chance to burn the target. | ||||||||
| 25 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| 28 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| 31 | Acrobatics | Physical | 55 | 100 | 15 | -- | ||
Has double power if the user has no held item. | ||||||||
| 34 | Brine | Special | 65 | 100 | 10 | -- | ||
Has double power against Pokémon that have less than half their max HP remaining. | ||||||||
| 37 | Recycle | Status | -- | -- | 10 | -- | ||
User recovers the item it last used up. | ||||||||
| 40 | Natural Gift | Physical | -- | 100 | 15 | -- | ||
Power and type depend on the held berry. | ||||||||
| 43 | Crunch | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Aqua Ring | Status | -- | -- | 20 | -- | ||
Restores 1/16 of the user’s max HP each turn. | |||||||
| Aqua Tail | Physical | 90 | 90 | 10 | -- | ||
Inflicts regular damage with no additional effect. | |||||||
| Astonish | Physical | 30 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | |||||||
| Covet | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | |||||||
| Disarming Voice | Special | 40 | -- | 15 | -- | ||
Never misses. | |||||||
| Hydro Pump | Special | 110 | 80 | 5 | -- | ||
Inflicts regular damage with no additional effect. | |||||||
| Low Kick | Physical | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | |||||||
| Mud Sport | Status | -- | -- | 15 | -- | ||
Halves all Electric-type damage. | |||||||
| Nasty Plot | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack by two stages. | |||||||
| Role Play | Status | -- | -- | 10 | -- | ||
Copies the target’s ability. | |||||||
| Tickle | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Attack and Defense by one stage. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM01 | Cut | Physical | 50 | 95 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM03 | Surf | Special | 90 | 100 | 15 | -- | ||
Inflicts regular damage and can hit Dive users. | ||||||||
| HM05 | Waterfall | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TM01 | Hone Claws | Status | -- | -- | 15 | -- | ||
Raises the user’s Attack and accuracy by one stage. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM07 | Hail | Status | -- | -- | 10 | -- | ||
Changes the weather to a hailstorm for five turns. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM100 | Confide | Status | -- | -- | 20 | 100 | ||
Lowers the target’s Special Attack by one stage. | ||||||||
| TM12 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TM13 | Ice Beam | Special | 90 | 100 | 10 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM14 | Blizzard | Special | 110 | 70 | 5 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM28 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM39 | Rock Tomb | Physical | 60 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM41 | Torment | Status | -- | 100 | 15 | -- | ||
Prevents the target from using the same move twice in a row. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM47 | Low Sweep | Physical | 65 | 100 | 20 | 100 | ||
Lowers the target’s Speed by one stage. | ||||||||
| TM48 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM55 | Scald | Special | 80 | 100 | 15 | 30 | ||
Has a chance to burn the target. | ||||||||
| TM56 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| TM62 | Acrobatics | Physical | 55 | 100 | 15 | -- | ||
Has double power if the user has no held item. | ||||||||
| TM65 | Shadow Claw | Physical | 70 | 100 | 15 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TM66 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM86 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM88 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM94 | Rock Smash | Physical | 40 | 100 | 15 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
Other generations
Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon