Pokémechanics
X & Y

#550Basculin

Basculin as it appears in X & YShiny Basculin as it appears in X & Y
Species
Hostile Pokémon
Type
Catch rate
25
Growth
Medium
Height
1.0 m
Weight
18.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
40
Base friendship
70

Basculin

X
Red- and blue-striped Basculin are very violent and always fighting. They are also remarkably tasty.
Y
Red and blue Basculin usually do not get along, but sometimes members of one school mingle with the other’s school.

Base stats

EVs: +2 Speed

HP70
Attack92
Defense65
Sp. Atk80
Sp. Def55
Speed98
Total460

Abilities

Reckless
Strengthens recoil moves to 1.2× their power.
Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Mold Breaker (hidden)
Bypasses targets' abilities if they could hinder or prevent a move.

Locations

X
Good Rod
Route 21Lv 4060%
Super Rod
Couriway TownLv 4535%
Frost CavernLv 4070%
Laverre CityLv 3535%
Pokémon VillageLv 5035%
Route 15Lv 3535%
Route 16Lv 3535%
Route 21Lv 5035%
Victory RoadLv 55100%
Y
Good Rod
Couriway TownLv 3565%
Frost CavernLv 30100%
Laverre CityLv 2565%
Pokémon VillageLv 4065%
Route 15Lv 2565%
Route 16Lv 2565%
Route 21Lv 4060%
Victory RoadLv 45100%
Super Rod
Route 21Lv 5035%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
4Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
7Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
10Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
13Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
16Chip Away
Physical
70
100
20
--
Ignores the target’s stat modifiers.
20Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
24Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
28Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
32Soak
Status
--
100
20
--
Changes the target’s type to Water.
36Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
41Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
46Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
50Final Gambit
Special
--
100
5
--
Inflicts damage equal to the user’s remaining HP. User faints.
56Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
Swift
Special
60
--
20
--
Never misses.
Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet