Pokémechanics
Ultra Sun & Ultra Moon

#772Type: Null

Type: Null as it appears in Ultra Sun & Ultra MoonShiny Type: Null as it appears in Ultra Sun & Ultra Moon
Species
Synthetic Pokémon
Type
Catch rate
3
Growth
Slow
Height
1.9 m
Weight
120.5 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Legendary

Type: Null

Ultra Sun
A Pokémon weapon developed for a specific mission, it went berserk during an experiment, so it was cryogenically frozen.
Ultra Moon
There’s danger of its going on a rampage, so its true power is sealed away beneath its control mask.

Base stats

EVs: +2 HP

HP95
Attack95
Defense95
Sp. Atk95
Sp. Def95
Speed59
Total534

Abilities

Battle Armor
Protects against critical hits.

Locations

Ultra Sun
Gift
Ancient Poni PathLv 60100%
Ultra Moon
Gift
Ancient Poni PathLv 60100%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
10Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
15Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
20Aerial Ace
Physical
60
--
20
--
Never misses.
25Crush Claw
Physical
75
95
10
50
Has a chance to lower the target’s Defense by one stage.
30Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
35X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
40Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
45Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
50Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
55Double Hit
Physical
35
90
10
--
Hits twice in one turn.
60Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
65Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
70Razor Wind
Special
80
100
10
--
Requires a turn to charge before attacking.
75Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
80Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
85Heal Block
Status
--
100
15
--
Prevents target from restoring its HP for five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM02Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.

Other generations

Sun & Moon, Sword & Shield