- Species
- Mock Kelp Pokémon
- Type
- Catch rate
- 225
- Growth
- Medium
- Height
- 0.5 m
- Weight
- 7.3 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 20
- Base friendship
- 70
Not in the wild
Skrelp
- Ultra Sun
- It vanishes into seaweed and remains perfectly still to avoid attacks from large Pokémon. Rotten seaweed is its main food source.
- Ultra Moon
- It’s not good at swimming, so it clings to the seaweed. In the Alola region, it’s often found near Dhelmise.
Base stats
EVs: +1 Sp. Def
| HP | 50 | |
|---|---|---|
| Attack | 60 | |
| Defense | 60 | |
| Sp. Atk | 60 | |
| Sp. Def | 60 | |
| Speed | 30 | |
| Total | 320 |
Abilities
- Poison Point
- Has a 30% chance of poisoning attacking Pokémon on contact.
- Poison Touch
- Has a 30% chance of poisoning target Pokémon upon contact.
- Adaptability (hidden)
- Increases the same-type attack bonus from 1.5× to 2×.
Locations
Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.
Damage taken
- x1
- x0.5
- x1
- x0.5
- x2
- x1
- x0.5
- x1
- x0.5
- x0.5
- x0.5
- x1
- x2
- x2
- x0.5
- x1
- x1
- x0.5
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Smokescreen | Status | -- | 100 | 20 | -- | ||
Lowers the target’s accuracy by one stage. | ||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 1 | Water Gun | Special | 40 | 100 | 25 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 5 | Feint Attack | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| 9 | Tail Whip | Status | -- | 100 | 30 | -- | ||
Lowers the target’s Defense by one stage. | ||||||||
| 12 | Bubble | Special | 40 | 100 | 30 | 10 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| 15 | Acid | Special | 40 | 100 | 30 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 19 | Camouflage | Status | -- | -- | 20 | -- | ||
User’s type changes to match the terrain. | ||||||||
| 23 | Poison Tail | Physical | 50 | 100 | 25 | 10 | ||
Has an increased chance for a critical hit and a chance to poison the target. | ||||||||
| 25 | Water Pulse | Special | 60 | 100 | 20 | 20 | ||
Has a chance to confuse the target. | ||||||||
| 28 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| 32 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| 35 | Aqua Tail | Physical | 90 | 90 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 38 | Sludge Bomb | Special | 90 | 100 | 10 | 30 | ||
Has a chance to poison the target. | ||||||||
| 42 | Hydro Pump | Special | 110 | 80 | 5 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 49 | Dragon Pulse | Special | 85 | 100 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Acid Armor | Status | -- | -- | 20 | -- | ||
Raises the user’s Defense by two stages. | |||||||
| Haze | Status | -- | -- | 30 | -- | ||
Resets all Pokémon’s stats, accuracy, and evasion. | |||||||
| Play Rough | Physical | 90 | 90 | 10 | 10 | ||
Has a chance to lower the target’s Attack by one stage. | |||||||
| Toxic Spikes | Status | -- | -- | 20 | -- | ||
Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |||||||
| Venom Drench | Status | -- | 100 | 20 | 100 | ||
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM07 | Hail | Status | -- | -- | 10 | -- | ||
Changes the weather to a hailstorm for five turns. | ||||||||
| TM09 | Venoshock | Special | 65 | 100 | 10 | -- | ||
Inflicts double damage if the target is Poisoned. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM100 | Confide | Status | -- | -- | 20 | 100 | ||
Lowers the target’s Special Attack by one stage. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM24 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM30 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Sludge Wave | Special | 95 | 100 | 10 | 10 | ||
Has a chance to poison the target. | ||||||||
| TM36 | Sludge Bomb | Special | 90 | 100 | 10 | 30 | ||
Has a chance to poison the target. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM48 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM55 | Scald | Special | 80 | 100 | 15 | 30 | ||
Has a chance to burn the target. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM88 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM94 | Surf | Special | 90 | 100 | 15 | -- | ||
Inflicts regular damage and can hit Dive users. | ||||||||
| TM98 | Waterfall | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Aqua Tail | Physical | 90 | 90 | 10 | -- | ||
Inflicts regular damage with no additional effect. | |||||||
| Bounce | Physical | 85 | 85 | 5 | 30 | ||
User bounces high into the air, dodging all attacks, and hits next turn. | |||||||
| Dragon Pulse | Special | 85 | 100 | 10 | -- | ||
Inflicts regular damage with no additional effect. | |||||||
| Gunk Shot | Physical | 120 | 80 | 5 | 30 | ||
Has a chance to poison the target. | |||||||
| Icy Wind | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | |||||||
| Iron Tail | Physical | 100 | 75 | 15 | 30 | ||
Has a chance to lower the target’s Defense by one stage. | |||||||
| Outrage | Physical | 120 | 100 | 10 | -- | ||
Hits every turn for 2-3 turns, then confuses the user. | |||||||
| Shock Wave | Special | 60 | -- | 20 | -- | ||
Never misses. | |||||||
| Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | |||||||
| Water Pulse | Special | 60 | 100 | 20 | 20 | ||
Has a chance to confuse the target. | |||||||
Other generations
X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Scarlet & Violet