Pokémechanics
Ultra Sun & Ultra Moon

#559Scraggy

Scraggy as it appears in Ultra Sun & Ultra MoonShiny Scraggy as it appears in Ultra Sun & Ultra Moon
Species
Shedding Pokémon
Type
Catch rate
180
Growth
Medium
Height
0.6 m
Weight
11.8 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
35

Scraggy

Ultra Sun
They move in small groups, walking around lazily. Anyone who makes eye contact gets smacked with a headbutt.
Ultra Moon
It stretches its saggy skin up to its neck to protect itself. The saggier their skin, the more respect they garner.

Base stats

EVs: +1 Attack

HP50
Attack75
Defense70
Sp. Atk35
Sp. Def70
Speed48
Total348

Abilities

Shed Skin
Has a 33% chance of curing any major status ailment after each turn.
Moxie
Raises Attack one stage upon KOing a Pokémon.
Intimidate (hidden)
Lowers opponents' Attack one stage upon entering battle.

Locations

Ultra Sun
Walking
Route 16Lv 32-3530%
Route 17Lv 33-3660%
Ultra Moon
Walking
Route 16Lv 32-3530%
Route 17Lv 33-3660%

Damage taken

  • x1
  • x2
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.25
  • x4
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
5Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
9Feint Attack
Physical
60
--
20
--
Never misses.
12Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
16Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
20Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
23Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
27Chip Away
Physical
70
100
20
--
Ignores the target’s stat modifiers.
31High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
34Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
38Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
45Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
48Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
50Head Smash
Physical
150
80
5
--
User receives 1/2 the damage inflicted in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Feint Attack
Physical
60
--
20
--
Never misses.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM02Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM82Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Dual Chop
Physical
40
90
15
--
Hits twice in one turn.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Scarlet & Violet