Pokémechanics
Ultra Sun & Ultra Moon

#261Poochyena

Poochyena as it appears in Ultra Sun & Ultra MoonShiny Poochyena as it appears in Ultra Sun & Ultra Moon
Species
Bite Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.5 m
Weight
13.6 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Not in the wild

Base stats

EVs: +1 Attack

HP35
Attack55
Defense35
Sp. Atk30
Sp. Def30
Speed35
Total220

Abilities

Run Away
Ensures success fleeing from wild battles.
Quick Feet
Increases Speed to 1.5× with a major status ailment.
Rattled (hidden)
Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Howl
Status
--
--
40
--
Raises the user’s Attack by one stage.
7Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
10Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
13Odor Sleuth
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
16Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
19Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
22Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
25Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
28Embargo
Status
--
100
15
--
Target cannot use held items.
31Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
34Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
37Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
40Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
43Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
46Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
Covet
Physical
60
100
25
--
Takes the target’s item.
Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Poison Fang
Physical
50
100
15
50
Has a chance to badly poison the target.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Covet
Physical
60
100
25
--
Takes the target’s item.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet