Pokémechanics
Ultra Sun & Ultra Moon

#801Magearna

Magearna as it appears in Ultra Sun & Ultra MoonShiny Magearna as it appears in Ultra Sun & Ultra Moon
Species
Artificial Pokémon
Type
Catch rate
3
Growth
Slow
Height
1.0 m
Weight
80.5 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Mythical

Magearna

Ultra Sun
It synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people.
Ultra Moon
Built roughly 500 years ago by a scientist, the part called the Soul-Heart is the actual life-form.

Base stats

EVs: +3 Sp. Atk

HP80
Attack95
Defense115
Sp. Atk130
Sp. Def115
Speed65
Total600

Abilities

Soul-Heart
This Pokémon's Special Attack rises by one stage every time any Pokémon faints.

Locations

Ultra Sun
Static
Hau'oli CityLv 5015%
Ultra Moon
Static
Hau'oli CityLv 5015%

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0
  • x2
  • x0.5
  • x0.25
  • x1
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0
  • x0.5
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Crafty Shield
Status
--
--
10
--
Protects all friendly Pokémon from non-damaging moves.
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Gear Up
Status
--
--
20
--
Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.
1Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
1Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
1Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
1Shift Gear
Status
--
--
10
--
Raises the user’s Attack by one stage and its Speed by two stages.
1Sonic Boom
Special
--
90
20
--
Inflicts 20 points of damage.
9Lucky Chant
Status
--
--
30
--
Prevents the target from scoring critical hits for five turns.
17Aurora Beam
Special
65
100
20
10
Has a chance to lower the target’s Attack by one stage.
25Mirror Shot
Special
65
85
10
30
Has a chance to lower the target’s accuracy by one stage.
33Mind Reader
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
41Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
49Fleur Cannon
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
57Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
65Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
73Synchronoise
Special
120
100
10
--
Hits any Pokémon that shares a type with the user.
81Aura Sphere
Special
80
--
20
--
Never misses.
89Heart Swap
Status
--
--
10
--
User and target swap stat changes.
97Trump Card
Special
--
--
5
--
Power increases when this move has less PP, up to a maximum of 200.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM64Explosion
Physical
250
100
5
--
User faints.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Heal Bell
Status
--
--
5
--
Cures the entire party of major status effects.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Sun & Moon, Sword & Shield, Scarlet & Violet