- Species
- Artificial Pokémon
- Type
- Catch rate
- 3
- Growth
- Slow
- Height
- 1.0 m
- Weight
- 80.5 kg
- Gender
- Genderless
- Egg cycles
- 120
- Base friendship
- 0
MythicalNot in the wild
Base stats
EVs: +3 Sp. Atk
| HP | 80 | |
|---|---|---|
| Attack | 95 | |
| Defense | 115 | |
| Sp. Atk | 130 | |
| Sp. Def | 115 | |
| Speed | 65 | |
| Total | 600 |
Abilities
- Soul-Heart
- This Pokémon's Special Attack rises by one stage every time any Pokémon faints.
Locations
Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.
Damage taken
- x0.5
- x1
- x0.5
- x0
- x2
- x0.5
- x0.25
- x1
- x1
- x2
- x1
- x0.5
- x1
- x0.5
- x0.5
- x0
- x0.5
- x0.5
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Gyro Ball | Physical | -- | 100 | 5 | -- | ||
Power raises when the user has lower Speed, up to a maximum of 150. | ||||||||
| 1 | Helping Hand | Status | -- | -- | 20 | -- | ||
Ally’s next move inflicts half more damage. | ||||||||
| 6 | Defense Curl | Status | -- | -- | 40 | -- | ||
Raises user’s Defense by one stage. | ||||||||
| 12 | Rollout | Physical | 30 | 90 | 20 | -- | ||
Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||||||
| 18 | Iron Defense | Status | -- | -- | 15 | -- | ||
Raises the user’s Defense by two stages. | ||||||||
| 24 | Gear Up | Status | -- | -- | 20 | -- | ||
Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. | ||||||||
| 30 | Psybeam | Special | 65 | 100 | 20 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 36 | Aurora Beam | Special | 65 | 100 | 20 | 10 | ||
Has a chance to lower the target’s Attack by one stage. | ||||||||
| 42 | Mind Reader | Status | -- | -- | 5 | -- | ||
Ensures that the user’s next move will hit the target. | ||||||||
| 48 | Shift Gear | Status | -- | -- | 10 | -- | ||
Raises the user’s Attack by one stage and its Speed by two stages. | ||||||||
| 54 | Crafty Shield | Status | -- | -- | 10 | -- | ||
Protects all friendly Pokémon from non-damaging moves. | ||||||||
| 60 | Iron Head | Physical | 80 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 66 | Aura Sphere | Special | 80 | -- | 20 | -- | ||
Never misses. | ||||||||
| 72 | Flash Cannon | Special | 80 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 78 | Pain Split | Status | -- | -- | 20 | -- | ||
Sets the user’s and targets’s HP to the average of their current HP. | ||||||||
| 84 | Zap Cannon | Special | 120 | 50 | 5 | 100 | ||
Has a chance to paralyze the target. | ||||||||
| 90 | Fleur Cannon | Special | 130 | 90 | 5 | 100 | ||
Lowers the user’s Special Attack by two stages after inflicting damage. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM08 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM09 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM11 | Solar Beam | Special | 120 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM14 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM17 | Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| TM18 | Reflect | Status | -- | -- | 20 | -- | ||
Reduces damage from physical attacks by half. | ||||||||
| TM20 | Self-Destruct | Physical | 200 | 100 | 5 | -- | ||
User faints. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM41 | Helping Hand | Status | -- | -- | 20 | -- | ||
Ally’s next move inflicts half more damage. | ||||||||
| TM43 | Brick Break | Physical | 75 | 100 | 15 | -- | ||
Destroys Reflect and Light Screen. | ||||||||
| TM44 | Imprison | Status | -- | -- | 10 | -- | ||
Prevents the target from using any moves that the user also knows. | ||||||||
| TM60 | Power Swap | Status | -- | -- | 10 | -- | ||
User swaps Attack and Special Attack changes with the target. | ||||||||
| TM61 | Guard Swap | Status | -- | -- | 10 | -- | ||
User swaps Defense and Special Defense changes with the target. | ||||||||
| TM62 | Speed Swap | Status | -- | -- | 10 | -- | ||
Exchanges the user’s Speed with the target’s. | ||||||||
| TM70 | Trick Room | Status | -- | -- | 5 | -- | ||
For five turns, slower Pokémon will act before faster Pokémon. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM80 | Volt Switch | Special | 70 | 100 | 20 | -- | ||
User must switch out after attacking. | ||||||||
| TM82 | Electroweb | Special | 55 | 95 | 15 | 100 | ||
Lowers the target’s Speed by one stage. | ||||||||
| TM87 | Draining Kiss | Special | 50 | 100 | 10 | -- | ||
Drains 75% of the damage inflicted to heal the user. | ||||||||
| TM93 | Eerie Impulse | Status | -- | 100 | 15 | -- | ||
Lowers the target’s Special Attack by two stages. | ||||||||
| TM94 | False Swipe | Physical | 40 | 100 | 40 | -- | ||
Cannot lower the target’s HP below 1. | ||||||||
| TR05 | Ice Beam | Special | 90 | 100 | 10 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TR08 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TR12 | Agility | Status | -- | -- | 30 | -- | ||
Raises the user’s Speed by two stages. | ||||||||
| TR19 | Tri Attack | Special | 80 | 100 | 10 | 20 | ||
Has a chance to burn, freeze, or paralyze the target. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR29 | Baton Pass | Status | -- | -- | 40 | -- | ||
Allows the trainer to switch out the user and pass effects along to its replacement. | ||||||||
| TR30 | Encore | Status | -- | 100 | 5 | -- | ||
Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||||||
| TR33 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR38 | Trick | Status | -- | 100 | 10 | -- | ||
User and target swap items. | ||||||||
| TR46 | Iron Defense | Status | -- | -- | 15 | -- | ||
Raises the user’s Defense by two stages. | ||||||||
| TR49 | Calm Mind | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack and Special Defense by one stage. | ||||||||
| TR52 | Gyro Ball | Physical | -- | 100 | 5 | -- | ||
Power raises when the user has lower Speed, up to a maximum of 150. | ||||||||
| TR56 | Aura Sphere | Special | 80 | -- | 20 | -- | ||
Never misses. | ||||||||
| TR64 | Focus Blast | Special | 120 | 70 | 5 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR65 | Energy Ball | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TR70 | Flash Cannon | Special | 80 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR74 | Iron Head | Physical | 80 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TR77 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TR80 | Electro Ball | Special | -- | 100 | 10 | -- | ||
Power is higher when the user has greater Speed than the target, up to a maximum of 150. | ||||||||
| TR82 | Stored Power | Special | 20 | 100 | 10 | -- | ||
Power is higher the more the user’s stats have been raised, to a maximum of 31×. | ||||||||
| TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Misty Explosion | Special | 100 | 100 | 5 | 100 | ||
If Misty Terrain is active and the user is grounded, this move has its power increased by 50%. | |||||||
| Steel Beam | Special | 140 | 95 | 5 | 100 | ||
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | |||||||
| Steel Roller | Physical | 130 | 100 | 5 | 100 | ||
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active. | |||||||