- Species
- Puppy Pokémon
- Type
- Catch rate
- 255
- Growth
- Medium Slow
- Height
- 0.4 m
- Weight
- 4.1 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 15
- Base friendship
- 70
Lillipup
- Ultra Sun
- This Pokémon has excellent judgment. If it decides it can’t defeat an opponent, it immediately turns tail and vamooses.
- Ultra Moon
- This Pokémon is popular with beginners because it’s intelligent, obedient to its Trainer’s commands, and easy to raise.
Base stats
EVs: +1 Attack
| HP | 45 | |
|---|---|---|
| Attack | 60 | |
| Defense | 45 | |
| Sp. Atk | 25 | |
| Sp. Def | 45 | |
| Speed | 55 | |
| Total | 275 |
Abilities
- Vital Spirit
- Prevents sleep.
- Pickup
- Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
- Run Away (hidden)
- Ensures success fleeing from wild battles.
Locations
- Ultra Sun
- Walking
Paniola Ranch Lv 12-15 20% Route 4 Lv 11-14 50% Route 5 Lv 13-16 20% Route 6 Lv 14-17 100% - Ultra Moon
- Walking
Paniola Ranch Lv 12-15 20% Route 4 Lv 11-14 50% Route 5 Lv 13-16 20% Route 6 Lv 14-17 100%
Damage taken
- x1
- x2
- x1
- x1
- x1
- x1
- x1
- x0
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Leer | Status | -- | 100 | 30 | 100 | ||
Lowers the target’s Defense by one stage. | ||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 5 | Odor Sleuth | Status | -- | -- | 40 | -- | ||
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | ||||||||
| 8 | Bite | Physical | 60 | 100 | 25 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 10 | Baby-Doll Eyes | Status | -- | 100 | 30 | -- | ||
Lowers the target’s Attack by one stage. | ||||||||
| 12 | Helping Hand | Status | -- | -- | 20 | -- | ||
Ally’s next move inflicts half more damage. | ||||||||
| 15 | Take Down | Physical | 90 | 85 | 20 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| 19 | Work Up | Status | -- | -- | 30 | -- | ||
Raises the user’s Attack and Special Attack by one stage each. | ||||||||
| 22 | Crunch | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| 26 | Roar | Status | -- | -- | 20 | -- | ||
Immediately ends wild battles. Forces trainers to switch Pokémon. | ||||||||
| 29 | Retaliate | Physical | 70 | 100 | 5 | -- | ||
Has double power if a friendly Pokémon fainted last turn. | ||||||||
| 33 | Reversal | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||||||
| 36 | Last Resort | Physical | 140 | 100 | 5 | -- | ||
Can only be used after all of the user’s other moves have been used. | ||||||||
| 40 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| 45 | Play Rough | Physical | 90 | 90 | 10 | 10 | ||
Has a chance to lower the target’s Attack by one stage. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| After You | Status | -- | -- | 15 | -- | ||
Makes the target act next this turn. | |||||||
| Charm | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Attack by two stages. | |||||||
| Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | |||||||
| Fire Fang | Physical | 65 | 95 | 15 | 10 | ||
Has a chance to burn the target and a chance to make the target flinch. | |||||||
| Howl | Status | -- | -- | 40 | -- | ||
Raises the user’s Attack by one stage. | |||||||
| Ice Fang | Physical | 65 | 95 | 15 | 10 | ||
Has a chance to freeze the target and a chance to make the target flinch. | |||||||
| Lick | Physical | 30 | 100 | 30 | 30 | ||
Has a chance to paralyze the target. | |||||||
| Mud-Slap | Special | 20 | 100 | 10 | 100 | ||
Has a chance to lower the target’s accuracy by one stage. | |||||||
| Psychic Fangs | Physical | 85 | 100 | 10 | -- | ||
Destroys Reflect and Light Screen. | |||||||
| Pursuit | Physical | 40 | 100 | 20 | -- | ||
Has double power against, and can hit, Pokémon attempting to switch out. | |||||||
| Sand Attack | Status | -- | 100 | 15 | -- | ||
Lowers the target’s accuracy by one stage. | |||||||
| Thunder Fang | Physical | 65 | 95 | 15 | 10 | ||
Has a chance to paralyze the target and a chance to make the target flinch. | |||||||
| Yawn | Status | -- | -- | 10 | -- | ||
Target sleeps at the end of the next turn. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM01 | Work Up | Status | -- | -- | 30 | -- | ||
Raises the user’s Attack and Special Attack by one stage each. | ||||||||
| TM05 | Roar | Status | -- | -- | 20 | -- | ||
Immediately ends wild battles. Forces trainers to switch Pokémon. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM100 | Confide | Status | -- | -- | 20 | 100 | ||
Lowers the target’s Special Attack by one stage. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM24 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM30 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM39 | Rock Tomb | Physical | 60 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM40 | Aerial Ace | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM48 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM68 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM73 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM88 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM93 | Wild Charge | Physical | 90 | 100 | 15 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| TM95 | Snarl | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Special Attack by one stage. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| After You | Status | -- | -- | 15 | -- | ||
Makes the target act next this turn. | |||||||
| Covet | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | |||||||
| Helping Hand | Status | -- | -- | 20 | -- | ||
Ally’s next move inflicts half more damage. | |||||||
| Hyper Voice | Special | 90 | 100 | 10 | -- | ||
Inflicts regular damage with no additional effect. | |||||||
| Last Resort | Physical | 140 | 100 | 5 | -- | ||
Can only be used after all of the user’s other moves have been used. | |||||||
| Shock Wave | Special | 60 | -- | 20 | -- | ||
Never misses. | |||||||
| Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | |||||||
| Uproar | Special | 90 | 100 | 10 | -- | ||
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||||||
Other generations
Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield