Pokémechanics
Ultra Sun & Ultra Moon

#784Kommo-o

Kommo-o as it appears in Ultra Sun & Ultra MoonShiny Kommo-o as it appears in Ultra Sun & Ultra Moon
Species
Scaly Pokémon
Type
Catch rate
45
Growth
Slow
Height
1.6 m
Weight
78.2 kg
Gender
50% ♂ 50% ♀
Egg cycles
40
Base friendship
70

Kommo-o

Ultra Sun
When it howls after finishing off its prey, the metallic sounds of its celebrating comrades can be heard from all around.
Ultra Moon
It battles valiantly with its fists, which are armored in steel scales. Kommo-o specializes in uppercuts.

Base stats

EVs: +3 Defense

HP75
Attack110
Defense125
Sp. Atk100
Sp. Def105
Speed85
Total600

Abilities

Bulletproof
Protects against bullet, ball, and bomb-based moves.
Soundproof
Protects against sound-based moves.
Overcoat (hidden)
Protects against damage from weather.

Locations

Ultra Sun
SOS Call
Vast Poni CanyonLv 43-4615%
Ultra Moon
Gift
Heahea BeachLv 50100%
SOS Call
Vast Poni CanyonLv 43-4615%

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x2
  • x0.5
  • x4
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Clanging Scales
Special
110
100
5
100
Lowers the user’s Defense by one stage after inflicting damage.
1Autotomize
Status
--
--
15
--
Raises the user’s Speed by two stages and halves the user’s weight.
1Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
1Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
1Clanging Scales
Special
110
100
5
100
Lowers the user’s Defense by one stage after inflicting damage.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
1Sky Uppercut
Physical
85
90
15
--
Inflicts regular damage and can hit Bounce and Fly users.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
9Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
13Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
17Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
21Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
25Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
29Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
33Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
38Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
43Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
51Noble Roar
Status
--
100
30
100
Lowers the target’s Attack and Special Attack by one stage.
59Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
67Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
75Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM02Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM82Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Dual Chop
Physical
40
90
15
--
Hits twice in one turn.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
Special
60
--
20
--
Never misses.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

Sun & Moon, Sword & Shield, Scarlet & Violet