Pokémechanics
Ultra Sun & Ultra Moon

#316Gulpin

Gulpin as it appears in Ultra Sun & Ultra MoonShiny Gulpin as it appears in Ultra Sun & Ultra Moon
Species
Stomach Pokémon
Type
Catch rate
225
Growth
Fast Then Very Slow
Height
0.4 m
Weight
10.3 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Not in the wild

Base stats

EVs: +1 HP

HP70
Attack43
Defense53
Sp. Atk43
Sp. Def53
Speed40
Total302

Abilities

Liquid Ooze
Damages opponents using leeching moves for as much as they would heal.
Sticky Hold
Prevents a held item from being removed by other Pokémon.
Gluttony (hidden)
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
8Poison Gas
Status
--
90
40
--
Poisons the target.
10Sludge
Special
65
100
20
30
Has a chance to poison the target.
12Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
17Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
20Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
25Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
28Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
28Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
28Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
33Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
36Gastro Acid
Status
--
100
10
--
Nullifies target’s ability until it leaves battle.
41Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
44Wring Out
Special
--
100
5
--
Power increases against targets with more HP remaining, up to a maximum of 121 power.
49Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Acid Armor
Status
--
--
20
--
Raises the user’s Defense by two stages.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Smog
Special
30
70
20
40
Has a chance to poison the target.
Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM64Explosion
Physical
250
100
5
--
User faints.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Gastro Acid
Status
--
100
10
--
Nullifies target’s ability until it leaves battle.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Shock Wave
Special
60
--
20
--
Never misses.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet