Pokémechanics
Ultra Sun & Ultra Moon

#702Dedenne

Dedenne as it appears in Ultra Sun & Ultra MoonShiny Dedenne as it appears in Ultra Sun & Ultra Moon
Species
Antenna Pokémon
Type
Catch rate
180
Growth
Medium
Height
0.2 m
Weight
2.2 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Dedenne

Ultra Sun
It sneaks into people’s homes and steals electricity from their outlets. When your electric bill seems off, it’s the handiwork of this rascal.
Ultra Moon
Its upper whiskers are sensors that survey its surroundings. Its lower whiskers are organs that shoot electricity.

Base stats

EVs: +2 Speed

HP67
Attack58
Defense57
Sp. Atk81
Sp. Def67
Speed101
Total431

Abilities

Cheek Pouch
Restores HP upon eating a Berry, in addition to the Berry's effect.
Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Plus (hidden)
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Locations

Ultra Sun
SOS Call
Blush MountainLv 29-3215%
Walking
Blush MountainLv 29-3210%
Ultra Moon
SOS Call
Blush MountainLv 29-3215%
Walking
Blush MountainLv 29-3210%

Damage taken

  • x1
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
7Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
11Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
14Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
17Parabolic Charge
Special
65
100
20
--
Heals the user for half the total damage dealt to all targets.
20Nuzzle
Physical
20
100
20
100
Has a chance to paralyze the target.
23Thunder Wave
Status
--
90
20
--
Paralyzes the target.
26Volt Switch
Special
70
100
20
--
User must switch out after attacking.
30Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
31Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
34Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
39Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
42Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
45Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
50Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Covet
Physical
60
100
25
--
Takes the target’s item.
Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
Tearful Look
Status
--
--
20
100
Lowers the target’s Attack and Special Attack by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Covet
Physical
60
100
25
--
Takes the target’s item.
Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Scarlet & Violet