Pokémechanics
Sword & Shield

#702Dedenne

Dedenne as it appears in Sword & ShieldShiny Dedenne as it appears in Sword & Shield
Species
Antenna Pokémon
Type
Catch rate
180
Growth
Medium
Height
0.2 m
Weight
2.2 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Dedenne

Sword
A Dedenne’s whiskers pick up electrical waves other Dedenne send out. These Pokémon share locations of food or electricity with one another.
Shield
Since Dedenne can’t generate much electricity on its own, it steals electricity from outlets or other electric Pokémon.

Base stats

EVs: +2 Speed

HP67
Attack58
Defense57
Sp. Atk81
Sp. Def67
Speed101
Total431

Abilities

Cheek Pouch
Restores HP upon eating a Berry, in addition to the Berry's effect.
Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Plus (hidden)
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 15-60100%
Fields of HonorLv 15-60100%
Forest of FocusLv 15-60100%
Honeycalm SeaLv 15-60100%
Overworld
Challenge BeachLv 10-6070%
Roaming
Challenge BeachLv 25-60100%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 15-60100%
Fields of HonorLv 15-60100%
Forest of FocusLv 15-60100%
Honeycalm SeaLv 15-60100%
Overworld
Challenge BeachLv 10-6070%
Roaming
Challenge BeachLv 25-60100%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 25-4055%
Frigid SeaLv 25-4055%
Frostpoint FieldLv 25-4055%
Giant's BedLv 25-4055%
Three-Point PassLv 25-4055%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 25-4055%
Frigid SeaLv 25-4055%
Frostpoint FieldLv 25-4055%
Giant's BedLv 25-4055%
Three-Point PassLv 25-4055%

Damage taken

  • x1
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Nuzzle
Physical
20
100
20
100
Has a chance to paralyze the target.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
5Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
10Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
15Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
20Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
25Parabolic Charge
Special
65
100
20
--
Heals the user for half the total damage dealt to all targets.
30Volt Switch
Special
70
100
20
--
User must switch out after attacking.
35Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
35Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
40Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
45Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
50Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
55Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
60Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Covet
Physical
60
100
25
--
Takes the target’s item.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Tearful Look
Status
--
--
20
100
Lowers the target’s Attack and Special Attack by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM82Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
TM90Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM93Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR80Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR92Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet