Pokémechanics
Ultra Sun & Ultra Moon

#693Clawitzer

Clawitzer as it appears in Ultra Sun & Ultra MoonShiny Clawitzer as it appears in Ultra Sun & Ultra Moon
Species
Howitzer Pokémon
Type
Catch rate
55
Growth
Slow
Height
1.3 m
Weight
35.3 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Clawitzer

Ultra Sun
It compresses the water it has sucked up and then projects it with enough power to punch a hole right through a thick sheet of iron.
Ultra Moon
Its right arm is packed with meat. When its pincer falls off, it’s exported to be used as a cooking ingredient.

Base stats

EVs: +2 Sp. Atk

HP71
Attack73
Defense88
Sp. Atk120
Sp. Def89
Speed59
Total500

Abilities

Mega Launcher
Strengthens aura and pulse moves to 1.5× their power.

Locations

Ultra Sun
Bubbling Spots
Poni Breaker CoastLv 41-4420%
Ultra Moon
Trade from Ultra Sun

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Aura Sphere
Special
80
--
20
--
Never misses.
1Aura Sphere
Special
80
--
20
--
Never misses.
1Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
1Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
1Heal Pulse
Status
--
--
10
--
Heals the target for half its max HP.
1Splash
Status
--
--
40
--
Does nothing.
1Vise Grip
Physical
55
100
30
--
Inflicts regular damage with no additional effect.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
1Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
7Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
9Vise Grip
Physical
55
100
30
--
Inflicts regular damage with no additional effect.
12Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
16Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
20Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
25Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
30Crabhammer
Physical
100
90
10
--
Has an increased chance for a critical hit.
34Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
42Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
49Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
57Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM98Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Scarlet & Violet