Pokémechanics
Ultra Sun & Ultra Moon

#418Buizel

Buizel as it appears in Ultra Sun & Ultra MoonShiny Buizel as it appears in Ultra Sun & Ultra Moon
Species
Sea Weasel Pokémon
Type
Catch rate
190
Growth
Medium
Height
0.7 m
Weight
29.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Not in the wild

Base stats

EVs: +1 Speed

HP55
Attack65
Defense35
Sp. Atk60
Sp. Def30
Speed85
Total330

Abilities

Swift Swim
Doubles Speed during rain.
Water Veil (hidden)
Prevents burns.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Sonic Boom
Special
--
90
20
--
Inflicts 20 points of damage.
4Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
7Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
11Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
15Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
18Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
21Swift
Special
60
--
20
--
Never misses.
24Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
27Double Hit
Physical
35
90
10
--
Hits twice in one turn.
31Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
35Razor Wind
Special
80
100
10
--
Requires a turn to charge before attacking.
38Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
41Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
45Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
Double Slap
Physical
15
85
10
--
Hits 2-5 times in one turn.
Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Odor Sleuth
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
Soak
Status
--
100
20
--
Changes the target’s type to Water.
Switcheroo
Status
--
100
10
--
User and target swap items.
Tail Slap
Physical
25
85
10
--
Hits 2-5 times in one turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM98Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet