Pokémechanics
Ultra Sun & Ultra Moon

#654Braixen

Braixen as it appears in Ultra Sun & Ultra MoonShiny Braixen as it appears in Ultra Sun & Ultra Moon
Species
Fox Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
1.0 m
Weight
14.5 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
20
Base friendship
70

Not in the wild

Base stats

EVs: +2 Sp. Atk

HP59
Attack59
Defense58
Sp. Atk90
Sp. Def70
Speed73
Total409

Abilities

Blaze
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Magician (hidden)
Steals the target's held item when the bearer uses a damaging move.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ember
Special
40
100
25
10
Has a chance to burn the target.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
5Ember
Special
40
100
25
10
Has a chance to burn the target.
11Howl
Status
--
--
40
--
Raises the user’s Attack by one stage.
14Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
18Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
22Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
28Lucky Chant
Status
--
--
30
--
Prevents the target from scoring critical hits for five turns.
31Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
36Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
41Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
45Will-O-Wisp
Status
--
85
15
--
Burns the target.
49Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
52Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
56Magic Room
Status
--
--
10
--
Negates held items for five turns.
59Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Covet
Physical
60
100
25
--
Takes the target’s item.
Fire Pledge
Special
80
100
10
--
With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Magic Room
Status
--
--
10
--
Negates held items for five turns.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Shock Wave
Special
60
--
20
--
Never misses.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Trick
Status
--
100
10
--
User and target swap items.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Scarlet & Violet