Pokémechanics
Ultra Sun & Ultra Moon

#760Bewear

Bewear as it appears in Ultra Sun & Ultra MoonShiny Bewear as it appears in Ultra Sun & Ultra Moon
Species
Strong Arm Pokémon
Type
Catch rate
70
Growth
Medium
Height
2.1 m
Weight
135.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Bewear

Ultra Sun
It waves its hands wildly in intimidation and warning. Life is over for anyone who doesn’t run away as fast as possible.
Ultra Moon
It boasts tremendous physical strength. Many people call it the most dangerous Pokémon in the Alola region.

Base stats

EVs: +2 Attack

HP120
Attack125
Defense80
Sp. Atk55
Sp. Def60
Speed60
Total500

Abilities

Fluffy
Damage from contact moves is halved. Damage from Fire moves is doubled.
Klutz
Prevents the Pokémon from using its held item in battle.
Unnerve (hidden)
Prevents opposing Pokémon from eating held Berries.

Locations

Ultra Sun
Static
Hau'oli CityLv 28100%
Walking
Poni GauntletLv 58-6110%
Ultra Moon
Static
Hau'oli CityLv 28100%
Walking
Poni GauntletLv 58-6110%

Damage taken

  • x1
  • x2
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
10Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
14Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
19Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
23Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
30Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
36Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
43Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
49Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
56Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
62Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM02Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Dual Chop
Physical
40
90
15
--
Hits twice in one turn.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Sun & Moon, Sword & Shield