Pokémechanics
Ultra Sun & Ultra Moon

#142Aerodactyl

Aerodactyl as it appears in Ultra Sun & Ultra MoonShiny Aerodactyl as it appears in Ultra Sun & Ultra Moon
Species
Fossil Pokémon
Type
Catch rate
45
Growth
Slow
Height
1.8 m
Weight
59.0 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
35
Base friendship
70

Aerodactyl

Ultra Sun
Restored from DNA found in amber, this Pokémon exhibited ferocity that was greater than expected. Some casualties resulted.
Ultra Moon
It flew through the open skies over the ancient continent as if they were its own. When it touched ground, its walk was weak and slow.

Base stats

EVs: +2 Speed

HP80
Attack105
Defense65
Sp. Atk60
Sp. Def75
Speed130
Total515

Abilities

Rock Head
Protects against recoil damage.
Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Unnerve (hidden)
Prevents opposing Pokémon from eating held Berries.

Locations

Ultra Sun
Gift
Seafolk VillageLv 40100%
Ultra Moon
Gift
Seafolk VillageLv 40100%

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0
  • x2
  • x0.5
  • x1
  • x2
  • x0.5
  • x2
  • x1
  • x2
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
1Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
1Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
1Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
1Supersonic
Status
--
55
20
--
Confuses the target.
1Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
1Wing Attack
Physical
60
100
35
--
Inflicts regular damage with no additional effect.
9Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
17Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
25Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
33Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
41Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
49Sky Drop
Physical
60
100
10
--
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
57Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
65Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
73Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
81Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
Roost
Status
--
--
5
--
Heals the user by half its max HP.
Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
Whirlwind
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM02Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM51Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM58Sky Drop
Physical
60
100
10
--
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM76Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Defog
Status
--
--
15
--
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Sky Attack
Physical
140
90
5
30
User charges for one turn before attacking. Has a chance to make the target flinch.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl