Pokémechanics
Sword & Shield

#717Yveltal

Yveltal as it appears in Sword & ShieldShiny Yveltal as it appears in Sword & Shield
Species
Destruction Pokémon
Type
Catch rate
45
Growth
Slow
Height
5.8 m
Weight
203.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Legendary

Base stats

EVs: +3 HP

HP126
Attack131
Defense95
Sp. Atk131
Sp. Def98
Speed99
Total680

Abilities

Dark Aura
Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon.

Locations

Sword
Requires Crown Tundra (Shield)
Shield
Requires Crown Tundra (Shield)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 70100%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x0
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x0
  • x2
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
1Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
5Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
10Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
15Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
20Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
25Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
30Roost
Status
--
--
5
--
Heals the user by half its max HP.
35Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
40Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
45Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
50Oblivion Wing
Special
80
100
10
--
Drains 75% of the damage inflicted to heal the user.
55Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
60Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
65Dragon Rush
Physical
100
75
10
20
Has a chance to make the target flinch.
70Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
75Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
80Sky Attack
Physical
140
90
5
30
User charges for one turn before attacking. Has a chance to make the target flinch.
85Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM30Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM86Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM95Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR47Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR89Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Dual Wingbeat
Physical
40
90
10
100
Hits twice in one turn.
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon