Pokémechanics
Omega Ruby & Alpha Sapphire

#717Yveltal

Yveltal as it appears in Omega Ruby & Alpha SapphireShiny Yveltal as it appears in Omega Ruby & Alpha Sapphire
Species
Destruction Pokémon
Type
Catch rate
45
Growth
Slow
Height
5.8 m
Weight
203.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

LegendaryTrade required

Yveltal

Omega Ruby
When this legendary Pokémon’s wings and tail feathers spread wide and glow red, it absorbs the life force of living creatures.
Alpha Sapphire
When its life comes to an end, it absorbs the life energy of every living thing and turns into a cocoon once more.

Base stats

EVs: +3 HP

HP126
Attack131
Defense95
Sp. Atk131
Sp. Def98
Speed99
Total680

Abilities

Dark Aura
Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon.

Locations

Not found in Omega Ruby & Alpha Sapphire. Trade from X & Y.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x0
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x0
  • x2
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
1Razor Wind
Special
80
100
10
--
Requires a turn to charge before attacking.
1Roost
Status
--
--
5
--
Heals the user by half its max HP.
1Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
5Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
10Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
18Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
26Oblivion Wing
Special
80
100
10
--
Drains 75% of the damage inflicted to heal the user.
35Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
44Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
51Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
55Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
59Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
63Dragon Rush
Physical
100
75
10
20
Has a chance to make the target flinch.
72Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
80Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
88Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
93Sky Attack
Physical
140
90
5
30
User charges for one turn before attacking. Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM02Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM02Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM51Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM58Sky Drop
Physical
60
100
10
--
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Sky Attack
Physical
140
90
5
30
User charges for one turn before attacking. Has a chance to make the target flinch.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield