Pokémechanics
Sword & Shield

#562Yamask

Yamask as it appears in Sword & ShieldShiny Yamask as it appears in Sword & Shield
Species
Spirit Pokémon
Type
Catch rate
190
Growth
Medium
Height
0.5 m
Weight
1.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
70

Yamask

Sword
It wanders through ruins by night, carrying a mask that’s said to have been the face it had when it was still human.
Shield
The spirit of a person from a bygone age became this Pokémon. It rambles through ruins, searching for someone who knows its face.

Base stats

EVs: +1 Defense

HP38
Attack30
Defense85
Sp. Atk55
Sp. Def65
Speed30
Total303

Abilities

Mummy
Changes attacking Pokémon's abilities to Mummy on contact.

Locations

Sword
Npc Trade
BallonleaLv 36100%
Shield
Npc Trade
BallonleaLv 36100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
4Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
8Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
12Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
16Will-O-Wisp
Status
--
85
15
--
Burns the target.
20Crafty Shield
Status
--
--
10
--
Protects all friendly Pokémon from non-damaging moves.
24Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
28Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
32Grudge
Status
--
--
5
--
If the user faints this turn, the PP of the move that fainted it drops to 0.
36Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
40Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
44Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
48Guard Split
Status
--
--
10
--
Averages Defense and Special Defense with the target.
48Power Split
Status
--
--
10
--
Averages Attack and Special Attack with the target.
52Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM47Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM71Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR40Skill Swap
Status
--
--
10
--
User and target swap abilities.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR54Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR68Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Poltergeist
Physical
110
90
5
--
Fails if the target has no held item.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon