Pokémechanics
Sword & Shield

#796Xurkitree

Xurkitree as it appears in Sword & ShieldShiny Xurkitree as it appears in Sword & Shield
Species
Glowing Pokémon
Type
Catch rate
45
Growth
Slow
Height
3.8 m
Weight
100.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Base stats

EVs: +3 Sp. Atk

HP83
Attack89
Defense71
Sp. Atk173
Sp. Def71
Speed83
Total570

Abilities

Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Locations

Sword
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 70100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 70100%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
1Wrap
Physical
15
90
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
5Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
10Thunder Wave
Status
--
90
20
--
Paralyzes the target.
15Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
20Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
25Shock Wave
Special
60
--
20
--
Never misses.
30Hypnosis
Status
--
60
20
--
Puts the target to sleep.
35Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
40Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
45Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
50Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
55Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
60Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
65Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
70Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM82Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
TM90Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM93Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR72Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR80Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TR92Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon