Pokémechanics
Sun & Moon

#796Xurkitree

Xurkitree as it appears in Sun & MoonShiny Xurkitree as it appears in Sun & Moon
Species
Glowing Pokémon
Type
Catch rate
45
Growth
Slow
Height
3.8 m
Weight
100.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Xurkitree

Sun
One of the mysterious life-forms known as Ultra Beasts. Astonishing electric shocks emanate from its entire body, according to witnesses.
Moon
It appeared from the Ultra Wormhole. It raided a power plant, so people think it energizes itself with electricity.

Base stats

EVs: +3 Sp. Atk

HP83
Attack89
Defense71
Sp. Atk173
Sp. Def71
Speed83
Total570

Abilities

Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Locations

Sun
Walking
Lush JungleLv 65100%
Memorial HillLv 65100%
Moon
Walking
Lush JungleLv 65100%
Memorial HillLv 65100%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
1Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
1Tail Glow
Status
--
--
20
--
Raises the user’s Special Attack by three stages.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
1Wrap
Physical
15
90
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
7Thunder Wave
Status
--
90
20
--
Paralyzes the target.
13Shock Wave
Special
60
--
20
--
Never misses.
19Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
23Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
29Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
31Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
37Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
43Hypnosis
Status
--
60
20
--
Puts the target to sleep.
47Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
53Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
59Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
67Ion Deluge
Status
--
--
25
--
Changes all Normal moves to Electric moves for the rest of the turn.
73Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.

Other generations

Ultra Sun & Ultra Moon, Sword & Shield