Pokémechanics
Sword & Shield

#746Wishiwashi

Wishiwashi as it appears in Sword & ShieldShiny Wishiwashi as it appears in Sword & Shield
Species
Small Fry Pokémon
Type
Catch rate
60
Growth
Fast
Height
0.2 m
Weight
0.3 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Wishiwashi

Sword
Individually, they’re incredibly weak. It’s by gathering up into schools that they’re able to confront opponents.
Shield
When it senses danger, its eyes tear up. The sparkle of its tears signals other Wishiwashi to gather.

Base stats

EVs: +1 HP

HP45
Attack20
Defense20
Sp. Atk25
Sp. Def25
Speed40
Total175

Abilities

Schooling
Wishiwashi becomes Schooling Form when its HP is 25% or higher.

Locations

Sword
Bubbling Spots
Axew's EyeLv 35-6040%
East Lake AxewellLv 8-6010%
HulburyLv 20-245%
Route 9Lv 38-4230%
West Lake AxewellLv 7-6010%
Max Raid
Bridge FieldLv 35-5030%
Dusty BowlLv 25-4060%
East Lake AxewellLv 55-6020%
Giant's CapLv 45-6050%
Lake of OutrageLv 35-5030%
North Lake MilochLv 35-60100%
South Lake MilochLv 35-60100%
West Lake AxewellLv 25-60100%
Shield
Bubbling Spots
Axew's EyeLv 35-6040%
East Lake AxewellLv 8-6010%
HulburyLv 20-245%
Route 9Lv 38-4230%
West Lake AxewellLv 7-6010%
Max Raid
Bridge FieldLv 35-5030%
Dusty BowlLv 25-4060%
East Lake AxewellLv 55-6020%
Giant's CapLv 45-6050%
Lake of OutrageLv 35-5030%
North Lake MilochLv 45-60100%
South Lake MilochLv 35-60100%
West Lake AxewellLv 25-60100%
Isle of Armor (Sword)
Bubbling Spots
Challenge BeachLv 13-6080%
Honeycalm IslandLv 43-6080%
Honeycalm SeaLv 43-6080%
Insular SeaLv 43-6080%
Stepping-Stone SeaLv 43-6080%
Max Raid
Challenge BeachLv 35-5040%
Fields of HonorLv 35-5040%
Honeycalm SeaLv 35-5040%
Insular SeaLv 35-5080%
Loop LagoonLv 35-5040%
Stepping-Stone SeaLv 35-5040%
Workout SeaLv 35-5040%
Isle of Armor (Shield)
Bubbling Spots
Challenge BeachLv 13-6080%
Honeycalm IslandLv 43-6080%
Honeycalm SeaLv 43-6080%
Insular SeaLv 43-6080%
Stepping-Stone SeaLv 43-6080%
Max Raid
Challenge BeachLv 35-5040%
Fields of HonorLv 35-5040%
Honeycalm SeaLv 35-5040%
Insular SeaLv 35-5080%
Loop LagoonLv 35-5040%
Stepping-Stone SeaLv 35-5040%
Workout SeaLv 35-5040%
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
4Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
8Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
12Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
16Tearful Look
Status
--
--
20
100
Lowers the target’s Attack and Special Attack by one stage.
20Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
24Soak
Status
--
100
20
--
Changes the target’s type to Water.
28Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
32Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
36Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
40Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
44Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
48Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM37Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR45Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR98Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Flip Turn
Physical
60
100
20
100
User must switch out after attacking.
Scale Shot
Physical
25
90
20
100
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon