Pokémechanics
Sword & Shield

#543Venipede

Venipede as it appears in Sword & ShieldShiny Venipede as it appears in Sword & Shield
Species
Centipede Pokémon
Type
Catch rate
255
Growth
Medium Slow
Height
0.4 m
Weight
5.3 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Venipede

Sword
Venipede and Sizzlipede are similar species, but when the two meet, a huge fight ensues.
Shield
Its fangs are highly venomous. If this Pokémon finds prey it thinks it can eat, it leaps for them without any thought of how things might turn out.

Base stats

EVs: +1 Defense

HP30
Attack45
Defense59
Sp. Atk30
Sp. Def39
Speed57
Total260

Abilities

Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Speed Boost (hidden)
Raises Speed one stage after each turn.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Isle of Armor (Sword)
Max Raid
Forest of FocusLv 15-3090%
Soothing WetlandsLv 15-3090%
Stepping-Stone SeaLv 15-3090%
Training LowlandsLv 15-3090%
Overworld
Forest of FocusLv 10-60100%
Walking
Forest of FocusLv 13-60100%
Isle of Armor (Shield)
Max Raid
Forest of FocusLv 15-3090%
Soothing WetlandsLv 15-3090%
Stepping-Stone SeaLv 15-3090%
Training LowlandsLv 15-3090%
Overworld
Forest of FocusLv 10-60100%
Walking
Forest of FocusLv 13-60100%
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Trade from

Damage taken

  • x1
  • x0.25
  • x2
  • x0.5
  • x1
  • x2
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x0.25
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
4Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
8Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
12Poison Tail
Physical
50
100
25
10
Has an increased chance for a critical hit and a chance to poison the target.
16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
20Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
24Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
28Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
32Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
36Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
40Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
44Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM07Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM74Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR23Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR54Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR91Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon