Pokémechanics
Sword & Shield

#538Throh

Throh as it appears in Sword & ShieldShiny Throh as it appears in Sword & Shield
Species
Judo Pokémon
Type
Catch rate
45
Growth
Medium
Height
1.3 m
Weight
55.5 kg
Gender
♂ only
Egg cycles
20
Base friendship
70

Throh

Sword
It performs throwing moves with first-rate skill. Over the course of many battles, Throh’s belt grows darker as it absorbs its wearer’s sweat.
Shield
They train in groups of five. Any member that can’t keep up will discard its belt and leave the group.

Base stats

EVs: +2 HP

HP120
Attack100
Defense85
Sp. Atk30
Sp. Def85
Speed45
Total465

Abilities

Guts
Increases Attack to 1.5× with a major status ailment.
Inner Focus
Prevents flinching.
Mold Breaker (hidden)
Bypasses targets' abilities if they could hinder or prevent a move.

Locations

Sword
Npc Trade
CirchesterLv 37100%
Shield
Max Raid
Dusty BowlLv 25-4060%
North Lake MilochLv 25-40100%
Overworld
Bridge FieldLv 27-6010%
Giant's MirrorLv 28-6020%
Motostoke OutskirtsLv 22-265%
Motostoke RiverbankLv 28-6010%
Route 8Lv 39-435%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 25-6090%
Challenge RoadLv 25-6090%
Fields of HonorLv 25-6090%
Honeycalm SeaLv 25-6090%
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
5Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
10Circle Throw
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
15Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
20Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
25Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
30Storm Throw
Physical
60
100
10
--
Always scores a critical hit.
35Vital Throw
Physical
70
--
10
--
Never misses.
40Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
45Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
50Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
55Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon