Pokémechanics
Sword & Shield

#508Stoutland

Stoutland as it appears in Sword & ShieldShiny Stoutland as it appears in Sword & Shield
Species
Big-Hearted Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
1.2 m
Weight
61.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Stoutland

Sword
These Pokémon seem to enjoy living with humans. Even a Stoutland caught in the wild will warm up to people in about three days.
Shield
Stoutland is immensely proud of its impressive moustache. It’s said that moustache length is what determines social standing among this species.

Base stats

EVs: +3 Attack

HP85
Attack110
Defense90
Sp. Atk45
Sp. Def90
Speed80
Total500

Abilities

Intimidate
Lowers opponents' Attack one stage upon entering battle.
Sand Rush
Doubles Speed during a sandstorm. Protects against sandstorm damage.
Scrappy (hidden)
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Max Raid
Fields of HonorLv 45-6050%
Insular SeaLv 45-6050%
Soothing WetlandsLv 45-6050%
Stepping-Stone SeaLv 45-6050%
Roaming
Training LowlandsLv 42-60100%
Isle of Armor (Shield)
Max Raid
Fields of HonorLv 45-6050%
Insular SeaLv 45-6050%
Soothing WetlandsLv 45-6050%
Stepping-Stone SeaLv 45-6050%
Roaming
Training LowlandsLv 42-60100%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
1Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
1Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
12Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
19Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
24Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
30Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
38Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
46Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
54Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
62Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
70Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
78Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM66Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM67Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM68Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR97Psychic Fangs
Physical
85
100
10
--
Destroys Reflect and Light Screen.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon