Pokémechanics
Sword & Shield

#121Starmie

Starmie as it appears in Sword & ShieldShiny Starmie as it appears in Sword & Shield
Species
Mysterious Pokémon
Type
Catch rate
60
Growth
Slow
Height
1.1 m
Weight
80.0 kg
Gender
Genderless
Egg cycles
20
Base friendship
70

Starmie

Sword
This Pokémon has an organ known as its core. The organ glows in seven colors when Starmie is unleashing its potent psychic powers.
Shield
Starmie swims by spinning its body at high speed. As this Pokémon cruises through the ocean, it absorbs tiny plankton.

Base stats

EVs: +2 Speed

HP60
Attack75
Defense85
Sp. Atk100
Sp. Def85
Speed115
Total520

Abilities

Illuminate
Doubles the wild encounter rate.
Natural Cure
Cures any major status ailment upon switching out.
Analytic (hidden)
Strengthens moves to 1.3× their power when moving last.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 55-6015%
Honeycalm SeaLv 45-6070%
Insular SeaLv 45-6070%
Soothing WetlandsLv 55-6015%
Stepping-Stone SeaLv 45-60100%
Training LowlandsLv 55-6015%
Workout SeaLv 45-60100%
Roaming
Challenge BeachLv 26-60100%
Fields of HonorLv 20-60100%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 55-6015%
Honeycalm SeaLv 45-6070%
Insular SeaLv 45-6070%
Soothing WetlandsLv 55-6015%
Stepping-Stone SeaLv 45-60100%
Training LowlandsLv 55-6015%
Workout SeaLv 45-60100%
Roaming
Challenge BeachLv 26-60100%
Fields of HonorLv 20-60100%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x0.5
  • x0.5
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
1Confuse Ray
Status
--
100
10
--
Confuses the target.
1Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
1Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
1Minimize
Status
--
--
10
--
Raises the user’s evasion by two stages.
1Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
1Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
1Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
1Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1Recover
Status
--
--
5
--
Heals the user by half its max HP.
1Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
1Swift
Special
60
--
20
--
Never misses.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM64Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM69Psycho Cut
Physical
70
100
20
--
Has an increased chance for a critical hit.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM71Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR19Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR40Skill Swap
Status
--
--
10
--
User and target swap abilities.
TR44Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR63Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR92Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
Flip Turn
Physical
60
100
20
100
User must switch out after attacking.
Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl