Pokémechanics
Sword & Shield

#143Snorlax

Snorlax as it appears in Sword & ShieldShiny Snorlax as it appears in Sword & Shield
Species
Sleeping Pokémon
Type
Catch rate
25
Growth
Slow
Height
2.1 m
Weight
460.0 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
40
Base friendship
70

Snorlax

Sword
It is not satisfied unless it eats over 880 pounds of food every day. When it is done eating, it goes promptly to sleep.
Shield
This Pokémon’s stomach is so strong, even eating moldy or rotten food will not affect it.

Base stats

EVs: +2 HP

HP160
Attack110
Defense65
Sp. Atk65
Sp. Def110
Speed30
Total540

Abilities

Immunity
Prevents poison.
Thick Fat
Halves damage from Fire and Ice moves.
Gluttony (hidden)
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Locations

Sword
Max Raid
Bridge FieldLv 55-6010%
East Lake AxewellLv 55-605%
Motostoke RiverbankLv 55-6010%
Rolling FieldsLv 55-605%
Stony WildernessLv 55-605%
Roaming
Motostoke RiverbankLv 36-60100%
Shield
Max Raid
Bridge FieldLv 55-6010%
East Lake AxewellLv 55-605%
Motostoke RiverbankLv 55-6010%
Rolling FieldsLv 55-605%
Stony WildernessLv 55-605%
Roaming
Motostoke RiverbankLv 36-60100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Max Raid
Ballimere LakeLv 55-6050%
Giant's BedLv 55-6050%
Giant's FootLv 55-6050%
Slippery SlopeLv 55-6050%
Roaming
Frostpoint FieldLv 65100%
Slippery SlopeLv 65100%
Crown Tundra (Shield)
Max Raid
Ballimere LakeLv 55-6050%
Giant's BedLv 55-6050%
Giant's FootLv 55-6050%
Slippery SlopeLv 55-6050%
Roaming
Frostpoint FieldLv 65100%
Giant's BedLv 63100%
Slippery SlopeLv 65100%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Block
Status
--
--
5
--
Prevents the target from leaving battle.
1Covet
Physical
60
100
25
--
Takes the target’s item.
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
1Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
1Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
1Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
1Recycle
Status
--
--
10
--
User recovers the item it last used up.
1Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
1Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
1Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
12Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
16Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
20Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
20Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
20Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
24Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
28Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
32Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
36Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
40High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
44Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
48Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
52Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
56Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Fissure
Physical
--
30
5
--
Causes a one-hit KO.
Gastro Acid
Status
--
100
10
--
Nullifies target’s ability until it leaves battle.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM02Pay Day
Physical
40
100
20
--
Scatters money on the ground worth five times the user’s level.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM20Self-Destruct
Physical
200
100
5
--
User faints.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR14Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR59Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR73Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TR88Heat Crash
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR93Darkest Lariat
Physical
85
100
10
--
Ignores the target’s stat modifiers.
TR94High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.
Terrain Pulse
Special
50
100
10
--
If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet