Pokémechanics
Sword & Shield

#773Silvally

Silvally as it appears in Sword & ShieldShiny Silvally as it appears in Sword & Shield
Species
Synthetic Pokémon
Type
Catch rate
3
Growth
Slow
Height
2.3 m
Weight
100.5 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Legendary

Silvally

Sword
A solid bond of trust between this Pokémon and its Trainer awakened the strength hidden within Silvally. It can change its type at will.
Shield
The final factor needed to release this Pokémon’s true power was a strong bond with a Trainer it trusts.

Base stats

EVs: +3 HP

HP95
Attack95
Defense95
Sp. Atk95
Sp. Def95
Speed95
Total570

Abilities

RKS System
Changes this Pokémon's type to match its held Memory.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Multi-Attack
Physical
120
100
10
--
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
1Aerial Ace
Physical
60
--
20
--
Never misses.
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Explosion
Physical
250
100
5
--
User faints.
1Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
1Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
1Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
1Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
1Multi-Attack
Physical
120
100
10
--
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
1Poison Fang
Physical
50
100
15
50
Has a chance to badly poison the target.
1Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
15Double Hit
Physical
35
90
10
--
Hits twice in one turn.
20Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
25Crush Claw
Physical
75
95
10
50
Has a chance to lower the target’s Defense by one stage.
30Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
35Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
40X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
45Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
50Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
55Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
60Parting Shot
Status
--
100
20
100
Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM20Self-Destruct
Physical
200
100
5
--
User faints.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM30Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM67Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM68Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM95Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR19Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR47Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR97Psychic Fangs
Physical
85
100
10
--
Destroys Reflect and Light Screen.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Fire Pledge
Special
80
100
10
--
With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Grass Pledge
Special
80
100
10
--
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Terrain Pulse
Special
50
100
10
--
If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type.
Water Pledge
Special
80
100
10
--
With Grass Pledge, halves opposing Pokémon’s Speed for four turns.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon