Pokémechanics
Sword & Shield

#117Seadra

Seadra as it appears in Sword & ShieldShiny Seadra as it appears in Sword & Shield
Species
Dragon Pokémon
Type
Catch rate
75
Growth
Medium
Height
1.2 m
Weight
25.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Seadra

Sword
It’s the males that raise the offspring. While Seadra are raising young, the spines on their backs secrete thicker and stronger poison.
Shield
Seadra’s mouth is slender, but its suction power is strong. In an instant, Seadra can suck in food that’s larger than the opening of its mouth.

Base stats

EVs: +1 Defense, +1 Sp. Atk

HP55
Attack65
Defense95
Sp. Atk95
Sp. Def45
Speed85
Total440

Abilities

Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
Sniper
Strengthens critical hits to inflict 3× damage rather than 2×.
Damp (hidden)
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Max Raid
Honeycalm SeaLv 25-50100%
Insular SeaLv 35-5040%
Loop LagoonLv 25-4045%
Stepping-Stone SeaLv 35-5040%
Workout SeaLv 25-50100%
Wanderer Water
Honeycalm SeaLv 45-60100%
Isle of Armor (Shield)
Max Raid
Honeycalm SeaLv 25-50100%
Insular SeaLv 35-5040%
Loop LagoonLv 25-4045%
Stepping-Stone SeaLv 35-5040%
Workout SeaLv 25-50100%
Wanderer Water
Honeycalm SeaLv 45-60100%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Smokescreen
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
1Twister
Special
40
100
20
20
Has a chance to make the target flinch.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
15Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
20Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
25Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
30Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
37Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
44Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
51Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
58Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
65Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR45Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TR51Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TR62Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR98Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Flip Turn
Physical
60
100
20
100
User must switch out after attacking.
Scale Shot
Physical
25
90
20
100
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet