Pokémechanics
Sword & Shield

#560Scrafty

Scrafty as it appears in Sword & ShieldShiny Scrafty as it appears in Sword & Shield
Species
Hoodlum Pokémon
Type
Catch rate
90
Growth
Medium
Height
1.1 m
Weight
30.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Scrafty

Sword
As halfhearted as this Pokémon’s kicks may seem, they pack enough power to shatter Conkeldurr’s concrete pillars.
Shield
While mostly known for having the temperament of an aggressive ruffian, this Pokémon takes very good care of its family, friends, and territory.

Base stats

EVs: +1 Defense, +1 Sp. Def

HP65
Attack90
Defense115
Sp. Atk45
Sp. Def115
Speed58
Total488

Abilities

Shed Skin
Has a 33% chance of curing any major status ailment after each turn.
Moxie
Raises Attack one stage upon KOing a Pokémon.
Intimidate (hidden)
Lowers opponents' Attack one stage upon entering battle.

Locations

Sword
Max Raid
Bridge FieldLv 45-6065%
Dusty BowlLv 35-60100%
North Lake MilochLv 35-60100%
Rolling FieldsLv 35-60100%
South Lake MilochLv 35-6075%
Stony WildernessLv 35-60100%
West Lake AxewellLv 45-6065%
Shield
Trade from Sword
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 35-60100%
Challenge RoadLv 35-60100%
Fields of HonorLv 35-60100%
Honeycalm SeaLv 35-60100%
Roaming
Challenge RoadLv 26-60100%
Training LowlandsLv 26-60100%
Isle of Armor (Shield)
Trade from Sword
Crown Tundra (Sword)
Trade from Sword
Crown Tundra (Shield)
Trade from Sword

Damage taken

  • x1
  • x2
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.25
  • x4
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
1Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
12Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
16Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
20Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
24Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
28Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
32Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
36Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
42Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
48High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
54Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
60Head Smash
Physical
150
80
5
--
User receives 1/2 the damage inflicted in recoil.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM37Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM47Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR47Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR51Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR62Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR95Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet