Pokémechanics
Sword & Shield

#812Rillaboom

Rillaboom as it appears in Sword & ShieldShiny Rillaboom as it appears in Sword & Shield
Species
Drummer Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
2.1 m
Weight
90.0 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
20
Base friendship
50

Rillaboom

Sword
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.
Shield
The one with the best drumming techniques becomes the boss of the troop. It has a gentle disposition and values harmony among its group.

Base stats

EVs: +3 Attack

HP100
Attack125
Defense90
Sp. Atk60
Sp. Def70
Speed85
Total530

Abilities

Overgrow
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Grassy Surge (hidden)
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Drum Beating
Physical
80
100
10
100
Has a chance to lower the target’s Speed by one stage.
1Branch Poke
Physical
40
100
40
--
Inflicts regular damage with no additional effect.
1Double Hit
Physical
35
90
10
--
Hits twice in one turn.
1Drum Beating
Physical
80
100
10
100
Has a chance to lower the target’s Speed by one stage.
1Grassy Terrain
Status
--
--
10
--
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Noble Roar
Status
--
100
30
100
Lowers the target’s Attack and Special Attack by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
12Razor Leaf
Physical
55
95
25
--
Has an increased chance for a critical hit.
19Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
24Knock Off
Physical
65
100
20
--
Target drops its held item.
30Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
38Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
46Wood Hammer
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
54Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
62Boomburst
Special
140
100
10
--
Inflicts regular damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM10Magical Leaf
Special
60
--
20
--
Never misses.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM12Solar Blade
Physical
125
100
10
--
Requires a turn to charge before attacking.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM50Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM88Grassy Terrain
Status
--
--
10
--
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
TM94False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR67Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR71Leaf Storm
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR93Darkest Lariat
Physical
85
100
10
--
Ignores the target’s stat modifiers.
TR94High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Frenzy Plant
Special
150
90
5
--
User foregoes its next turn to recharge.
Grass Pledge
Special
80
100
10
--
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Grassy Glide
Physical
55
100
20
100
If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.

Other generations

Scarlet & Violet