Pokémechanics
Sword & Shield

#077Ponyta

Ponyta as it appears in Sword & ShieldShiny Ponyta as it appears in Sword & Shield
Species
Fire Horse Pokémon
Type
Catch rate
190
Growth
Medium
Height
1.0 m
Weight
30.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Ponyta

Sword
It can’t run properly when it’s newly born. As it races around with others of its kind, its legs grow stronger.
Shield
If you’ve been accepted by Ponyta, its burning mane is mysteriously no longer hot to the touch.

Base stats

EVs: +1 Speed

HP50
Attack85
Defense55
Sp. Atk65
Sp. Def65
Speed90
Total410

Abilities

Run Away
Ensures success fleeing from wild battles.
Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Flame Body (hidden)
Has a 30% chance of burning attacking Pokémon on contact.

Locations

Sword
Requires Isle of Armor (Shield)
Shield
Requires Isle of Armor (Shield)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Npc Trade
Random caves across the Isle of ArmorLv 15100%
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Trade from

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
10Ember
Special
40
100
25
10
Has a chance to burn the target.
15Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
20Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
25Flame Wheel
Physical
60
100
25
10
Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
30Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
35Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
41Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
45Inferno
Special
100
50
5
100
Has a chance to burn the target.
50Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
55Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Double Kick
Physical
30
100
30
--
Hits twice in one turn.
Horn Drill
Physical
--
30
5
--
Causes a one-hit KO.
Hypnosis
Status
--
60
20
--
Puts the target to sleep.
Morning Sun
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM12Solar Blade
Physical
125
100
10
--
Requires a turn to charge before attacking.
TM13Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM92Mystical Fire
Special
75
100
10
100
Has a chance to lower the target’s Special Attack by one stage.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR43Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR55Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR94High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl